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Game » consists of 2 releases. Released Oct 10, 1997
Sega revives the Zaxxon franchise for a new release on iOS and Android.
A DOS top-down shooter with dozens of planet to visit, paths to take, and thousands of upgrade combinations.
The fourth mainline entry in the Raiden series of shoot-'em-ups, putting players back in the cockpit of the Fighting Thunder fighter craft to push back yet another alien invasion.
After a 10-year wait, the original Raiden shoot-'em-up series gets revived with new 3D graphics.
A vertically scrolling shoot 'em up, from Treasure that features unique polarity-switching gameplay. It is the spiritual successor to Radiant Silvergun.
Tyrian is a computer game developed by Eclipse Productions and orginaly published in 1995 by Epic MegaGames. In 1999 game was re-released as Tyrian 2000, featuring Windows compatibility, an additional fifth episode and bug fixes. The game was officially released as freeware in 2004, and the graphics have been made available under an open license in April 2007.
An enhanced version of the 1993 shoot-'em-up Raiden II, featuring three different courses for multiple difficulties of play.
Raptor: Call of the Shadows is a top-down shooter released for the PC in 1994. The game allowed players to upgrade their weapons over multiple explosive levels and generally devastate armies of counterattacking craft, both small and large.
A direct sequel to the 1990 shoot-'em-up Raiden, putting players back in the cockpit of the futuristic "Raiden" fighter craft with some new weaponry.
A space shooter developed by Sammy with an isometric viewpoint, similar to the 1982 classic Zaxxon.
The first in Seibu Kaihatsu's signature shoot-'em-up series, Raiden puts players in the role in the titular spacecraft "Raiden" as they battle an alien invasion, 100 years into the future.
A vertically-scrolling shoot-em-up and the sequel to the original Xenon.
Fight the space dragon in Super Zaxxon, a more challenging update to Sega's isometric shooter, Zaxxon.
Zaxxon is an arcade shooter developed by Sega, along with assistance from Ikegami Tsushinki. When it was first released, Zaxxon's isometric projection was considered ground-breaking and original, giving players the sense that they were playing in 3-D.
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