I'm so pumped.
" @trophyhunter: Listen, give me a minute and I will come back with a screenshot. It's not that I get overwhelmed too easy, it's that I have to blow up the same 5 objects, 500 times a piece. "well atleast there is time consumeing stuff to do in the game that's all I ask for.
Basically, you press '3', you take out dynamite, you put it at the base of the sniper tower, and you run away. Then you do it again, and again, and again. You almost never need to climb to the targets, and there's no incentive to do it, other than a percentage counter on your stats menu. It's... just not worthwhile of my time, I guess. It would take me another 10 hours to blow all of these up, and for no real reason...
" @trophyhunter: It won't let me print screen for whatever reason, and I don't much feel like using capture software for something this silly. Basically, you press '3', you take out dynamite, you put it at the base of the sniper tower, and you run away. Then you do it again, and again, and again. You almost never need to climb to the targets, and there's no incentive to do it, other than a percentage counter on your stats menu. It's... just not worthwhile of my time, I guess. It would take me another 10 hours to blow all of these up, and for no real reason... "well everything is worth my time
1. The nazis notice you when you're in disguise way too fast, like they'll see you and 2 seconds later you're revealed.
2. If you're in disguise, how would they know that you're not a nazi? I think if you're in disguise, the only way you should be found is if you did something that would betray your identity, like planting explosives or killing someone.
Also, I don't think that the stealth mechanics should be any worse because the game is an open world game. I think that it would be possible to have, say, MGS stealth mechanics in an open world game, since nothing there seems like it would be fixed-map specific.
The faster you move, wheteher jogging or sprinting, makes that circle much larger. It's a Risk/Reward scenario.
If you ARE seen by someone, indicated by a full yellow circle on the suspicion meter, you have the option to quickly run up, and take him out with melee, or use one of the two silenced weapons in the game to take him out before he blows his whistle, and alerts the entire area.
Of course, being seen doing silly things like blasting away other Nazi's or something like that gets them on you with the swiftness.
As for the open-world stealth aspect, I don't disagree that stealth gameplay should be a viable option in the genre, but I was comparing it to previous open world games that have always had severe issues with it. Whether it was the Mafia, with it's buggy in vehicle/out of vehicle wanted noterity, or San Andreas sneak-knife kill options, or Red Faction: Guerillas complete and total failure of crouching and hitting guys with sledgehammers, it's just done a lot better in Saboteur. I'm not saying it's perfect, or even close, but it's certainly more than functional.
This came out in the UK on the 4th, what's with the late American release date?
However, I'm pleasantly surprise, anyone in 2 minds should probably get it, it's better than I first though, the shooting is pretty solid, the stealth whilst not perfect is almost a proper viable option if done carefully, but you have to tread really softly because it's flawed a little on that side.
And now I play the waiting game.... Just got home from school. Now I need to wait for mi madre to get home with the game. :( *sigh* Looks like i'll just have to play more Crackdown. Yes, I just got it for the first time on Sunday. I was a liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiittle late. It's a great game though :P
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