(spoilers, if that matters) First thing that caught my eye was the 20 dollar price tag, and second was the fact that Saboteur was from the out of business developer Pandemic. The last game they made and the slightly positive buzz on this game got me to give it a shot. After a while, I realized how familiar this game was to Pandemic's previous title of Mercenaries 2.
So much destruction! I have been playing the story mode, or specifically, the main story mode and was distraught on how bland it is. The Train and bridge explosion level was exciting but it felt like this is all the game could come up with. I was going to reference the zeppelin level, but that was more of the players forcing the game to be interesting. What seemed unfortunate was that a couple of the Main story levels were over just as soon as they began. There was a part after a mission, another main mission prompts up saying to talk to Veronique, you do, level over. Some of the Main missions are that simple.
What I was trying to get to was the ambient missions. If you buy all the maps and think that blowing up 30 or so snipers nest was a lot, wait till you see the map of France COVERED in Ambient dots! I thought that this was a completionist dream and fun. That was until I realized that it becomes annoying after a while. I noticed the similarity between The Saboteur and Mercenaries 2, the repetitive explosions are what save most of the games. Destroying things are more fun that playing the main story. Mercenaries 2 was about getting vengeance on your buttcheek and right now I'm at a level where I have beat Dierker in a race in The Saboteur. Didn't I have an exciting fight with him on a blimp?
The Saboteur
Game » consists of 7 releases. Released Dec 08, 2009
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