Whiskey in a wine cellar
Pandemic sends it's last regards and makes a WW2 game. Not a usual shooter though. It's a stealth-action based on Paris resistance member's story (who somehow turned out to be irishman) and on a pair of sticks of dynamite. Intriguing, isn't it? No it's not. I thought so all the way down to release. Invoking on Mercenaries 2, I thought that the Saboteur will be as explosive as it will be dull. I thought it will be as glitchy as it's ugly. And now, I can't say that I was right.
So, it's a really strange game Pandemic made. It has it's charm, ambience and style (personally I loved the beginning). It has decent visuals, beautiful surroundings and perfectly fitted music. But there are some very dull moments in it and some mistakes made by developers that just prevent the game from being very good.
By liberating I mean not only doing story tasks which are relatively short, but also participating in side missions which are surprisingly varied. Races, killing marked nazi's authorities, stealing cars(actually driving them feels somewhat similar to driving a log) and just A LOT of blowing stuff up. Apart from missions the game offers you to stick your dynamite to other places. Such as “freeplay targets” tons of which are waiting for your attention in every alley, in every park, on every roof of occupied Paris.
Yes, you can climb buildings in Saboteur. The system is all about “spacebar-mashing” on PC though. After polished and smooth Assassin's creed 2 it feels kind of ridiculous and wannabe-ish. Getting on the top, however, is a crucial thing to do as there are a lot of hiding spots on the roofs where you can “sit your arse down” for a while to escape nazi's search lights. Moving from building to building is quite easy, thanks to the phone wires which comes in handy.
And of course the stealth system. Sean can be a sneaky bastard and he disguises by wearing nazi uniform. To put one on, you must kill a nazi with you bare hands and without sounding off alarm. When you get it, you have to act
precisely accurate to stay unrecognized and by that I mean staying away from literally ANY circles on you mini-map and trying to avoid nazis who intend to step into your circle. And don't forget about the circle around your mini-map too. That's probably the worst thing about the game: it's stealth mechanics. Just think about it for a minute. You're heading to your main target in the heart of nazi's base. Suddenly, gestapo dude(who have the bloody circle around him) appears from around the corner and walks towards you. Sure thing you're trying to evade the “meeting” by moving away from him only to find yourself in the circle that you've just created by blowing up that big-ass fuel station! You're exposed and here comes Christmas: your uniform just disappears from Sean! You're same old Irishman now but with a whole bunch of nazis on your tail. That's just awfully obvious mistake that Pandemic didn't(have time?) cared to fix.
There is some sort of character development system in Saboteur, presented by perk trees. We have several of such trees in the game menu. Some of the perks you'll get while playing through story missions(like “shoot a pair of dudes in the head”) and on some of them you'll have to work hard to get(like “destroy 20 nazi vehicles with one vehicle”). This system encourages player to cause mayhem because every perk grants you with a new ability, car etc.
Despite the above mentioned issues, the Saboteur was quite an entertaining game to play. Gameplay just feels easy and enjoyable, and of course my favorite – style. Such games just win my heart with their ambiance, but not how good they're made. And I can't resist.
In addition to all new copies of the game Pandemic gives you a DLC code. This DLC adds a secret room to Sean's favorite brothel where you can watch burlesque dancing and play some sort of knife-throwing darts-like mini-game succeeding in which gives you an exclusive new car and some contraband points(Saboteur's currency ).