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A narrow projectile.
The axe is a tool used for many activities. Its uses include cutting wood, knocking down doors in emergencies, and rending your enemies limb from limb without mercy or regret.
A barrel is a hollow cylindrical container, traditionally made of wood staves and bound with iron hoops. In video games, it is used in many ways to fill up a level or even be used in one. They also may explode. Use caution when around barrels.
Beams are support structures within the architecture of most modern buildings. In games, they are often exposed, revealing new routes of traversal.
The bread and butter of any self respecting archer, the bow is a stereotypical ranged weapon of olden times and fantasy settings.
Cages are often used to house prisoners or animals. Other cages are used to confine combatants.
From weapon, to trap, to calculated (albeit rough) transport, the catapult has many applications. Usually found on the medieval battlefield, this item exists in modern variations that hardly resemble its original form.
It's the meanest weapon in horror and construction games. Don't mess with the great communicator.
A structural element that is usually used to hold up roofs.
Often used to open doors or entryways to new areas.
Crates sometimes contain things!
A knife-like weapon designed for quick stabbing attacks. Daggers don't often deal much damage, unless the foe is attacked repeatedly.
The Dagger of Time is a companion relic to the Hourglass of Time, serving as a key that will open the Hourglass's chambers. Where the Hourglass is merely a container for the Sands of Time, the Dagger is capable of manipulating the Sands' magic power.
One of the primary weapons for the Dark Prince.
An decorative piece commonly found in cities in many video games.
Lava is molten rock, usually from the interior of a planet, and in games is often used as a hazard to players, or as a visible gameplay-area boundary.
Usually put on face to either hide the users face or as a stylish item.
An object in the Sands of Time series.
A relic used in Prince of Persia: Warrior Within.
A long slender object used to hold up flags or signs. Frequently used in platforming games.
A gate that can be lowered to prevent passage.
A smooth plate that, when interacted with, will trigger a mechanism of some sort. It could be the unlocking of a door, or a dastardly trap.
Sand is a fine, granular material composed mainly of rock and mineral, primarily silica. Sand is the primary environment of many games with settings that include deserts, beaches, and the ocean floor, among many others.
The Sands of Time are a magical relic around which the trilogy of the same name revolves. The Sands are cursed, corrupting any living thing they touch, but may be manipulated by various artifacts to command great power, especially over the flow of time itself.
The saw blade can be used as a weapon by the player or the enemy. Saw blades may also appear as traps or obstacles.
Spikes are dangerous and often deadly obstacles that can line the floor, walls, or ceiling of any given room or passageway. They are an extremely common form of environmental hazard, particularly in side-scrolling games.
A length of exceptionally sharp metal with a handle, used for centuries as the go-to killing device for the human race. It's dead simple: you stick the pointy end in the thing you want to die. Or you could always slash them with the equally sharp sides. That works too.
The third sword used by the Prince in The Sands of Time. It does more damage than the previous sword, the Sword of the Mighty Warrior
The fourth sword used by the Prince in The Sands of Time. This sword kills any sand creature with one strike.
The second sword used by the Prince in The Sands of Time. This sword is strong enough to break down walls.
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