15 user reviews
4.1 / 5 avg score
Reviewed on July 10, 2009
EA skillfully fleshes out the formula for The Sims with its latest iteration, bringing it closer to an actual game than the PC series has been, without diminishing what makes it so broadly appealing in the first place.
Read Ryan Davis's full review
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Maxis Software's follow up to the hugely successful Sims 2 introduces an improved character creation system, an open neighborhood, and a greater focus on character development.

Synopsis

The Sims 3, the third game in the Sims franchise, allows players to explore a seamless, open neighborhood, visit neighbors’ homes, and create realistic Sims with distinctive personalities. Your Sims can roam outside of their home with no loading times. They can stroll downtown to hang out with friends, meet someone new at the park, or run into colleagues on the street. New community buildings are available to let your Sim run wild, socialize, work, and play. Easy-to-use design tools allow for unlimited customization to make truly individual Sims. Determine your Sims’ shape and size, from thin to full-figured to muscular—and everything in between.  The Sims 3 offers much more in the way of customizing the Sims that live in the neighborhood and also the buildings and places. Thanks to the new smarter AI, Sims will know when to do chores, activities, socializing and how long they should do them for.

Neighborhood

The new seamless neighborhood
The new seamless neighborhood
The Sims 3 neighborhood is now completely seamless. There are no longer multiple neighborhoods such as Downtown, Vacation, and so on. Load time when moving around the neighborhood has been eliminated and the whole town is able to be explored including Neighbors, Shops and Recreation. The Sims Town is now compared to the engine which runs SimCity, but on a much larger scale. There will be close to 90 houses in the town, each with its own family. When the game is released it will only include 1 neighborhood, but the developers plan to release a tool at a later stage to add more neighborhoods.

Neighborhood features:

  • Everyone in the town will age together.
  • Trees and shrubs sway in the breeze.
  • The town is fully customizable and allows you to remove and change lots and Sims.
  • "Map Tags" float over areas to allow a quick way to find your way around.
  • Sims can move nearer to their place of work to reduce traveling time.
  • Land values are not just based on size, but now include location.
  • You are able to zoom out to see the entire neighborhood or zoom in to a see a single Sim.
  • Move houses to bigger or smaller lot sizes.

Sims

Is she stuck-up or friendly?
Is she stuck-up or friendly?
The Sims themselves have been completely changed from previous games. Now you are able to create realistic Sims with distinctive personalities. Select from dozens of personality traits and combine them in fun ways. The combination of traits you choose help shape the behavior of your Sims and how they interact with other Sims. Your Sims now have a very basic set of every day needs and they are more complex individuals with unique personalities. There will no longer be "happy" or "sad", or even "furious," Sims will now have a new range of Emotions which they will follow, allowing them to express themselves even more. The concept of a mood bar in the game has been replaced with a set of icons called moodlets that show how your Sims feel. Moodlets will stay with your Sim and the duration will be set by a number of factors, including severity and Sims' disposition. Special moods such as embarrassed or depressed are all part of the moodlets system.




Fulfill his dream of looking through your trash.
Fulfill his dream of looking through your trash.
Sims now have dreams and traits.  Dreams are desires of your Sim that can include wanting to talk to another Sim, get a new career, have a baby and much more. You can decide then to turn it into a Promise. Ignoring a Dream is okay, but ignoring a Promise gives you negative repercussions. There will be around 80 different types of traits to choose from and each Sim will have a total of 5 once they reach the young adult life stage. These Traits will affect how a Sim behaves towards others and affects their moods, like the mood of a Sim that enjoys the outdoors will rise when he/she is outside. There will be 7 age groups: Baby, Toddler, Child, Teenager, Young Adult, Adult, and Elder. Every career has its own building in the neighborhood.  Advancing in a career is changed as it depends on skills, personality, relationship with colleagues/boss and even certain goals that have to be fulfilled. Sims can take part-time jobs. Besides the newspaper, you can also apply for a job at the specific career building.



Sims Features:

  • There are only 6 needs: Bed, Toilet, Entertainment, Food, Social, Hygiene.
  • Sims have certain skills like cooking or fishing.
  • Hair will not grow but you can 'paint' certain parts of the hair.
  • They will look after themselves better.
  • Instead of fixed interaction (like Talk or Joke), the options are filtered based on your current Mood or your Traits.
  • Sims still spin around to change clothes.
  • Sims have likes and dislikes to certain foods, colors, music and much more.
  • Sims will now focus on many new skills, skills will not be static as in The Sims 2.

Customization

add patterns and colors to almost everything in the game
add patterns and colors to almost everything in the game
The Sims and the neighborhood are more customizable than ever before and new and improved tools will be provided to help you create everything you want. Build your dream house or design the ultimate home. Customize everything from floors to flowers, shirts to sofas, wallpaper to window shades. It’s fun and easy to change colors and patterns giving you endless personalization options. You can also populate your Sims’ neighborhood with pre-designed buildings and furnishings. Create-A-Sim has also been vastly improved and will allow you to really make your Sim unique. There are now sliders for weight and fitness. Sims that you created fat can become thin by exercising, and thin created people get fat by eating a lot. Sims no longer have to have shoes that are fixed to the outfit, as with The Sims 2. These are now separate and can be chosen individually. You can choose a Sims' favorite color, music type, food, etc. One of the most exciting features is now the ability to change voice and even pitch, so your Sim can sound unique and will be recognizable by just listening to them talk.

Another great addition to the build tools is the ability to move objects 360 degrees and without a grid. You can now also position stuff on counters or desktops as long as the objects aren't overlapping. There will be a grid available if you need help placing objects, but it will be much smaller. You will be able to center a 3 tile couch to a 2 tile TV set.

Customization features:

  • You can choose specific Asian and African models.
  • Shoes are separate and you can also choose barefoot or wear socks.
  • Body can be shaped just like the faces are able to.
  • Adult now considered more 'middle aged' and includes wrinkles.
  • Use your own patterns/colors and then apply it to anything through a drag-and-drop interface.
  • Buy an empty bookcase and then buy and place books in it.
  • Table and chairs link and can move as 1 object (same with beds and end tables).
  • You can make a certain stair wider (up to 4 tiles wide) with a slider.
  • You are able to build 5 stories high.
  • You can pick up items (garbage, books,etc.) yourself with a Hand cursor.

Traits

Below is a list of traits along with a small description. These are subject to change.
  • Absent-Minded - A Sim who often forgets what he/she is doing
  • Artistic - High skill in creating art
  • Athletic - A very active person
  • Ambitious - A Sim who desires a lot in life
  • Brave - Shows a lot of courage
  • Charismatic - High charm/appeal to others
  • Childish - Behaving immaturely
  • Clumsy - Lacking dexterity or grace
  • Commitment Issues - Avoidance of long-term partnership and/or marriage
  • Daredevil - A reckless person
  • Evil - Has a bad character and does bad things
  • Excitable - Easy to get into action or excitement or reacting to stimuli
  • Family Orientated - Emotionally directed to family
  • Flirty - Showing interest or liking in other person
  • Friendly - Generally warm, approachable and easy to relate with
  • Frugal - Economical, avoiding to waste anything
  • Genius - Possesses extraordinary intelligence or skill
  • Good - Favorable character or tendency
  • Good Sense of Humor - Very comical or amusing
  • Green Thumb - A natural skill for gardening
  • Grumpy - Unhappy and/or irritable
  • Hates the Outdoors - Negative moodlet when outside
  • Handy - Clever in using their hands in a variety of useful ways
  • Hot-Headed - Easily angered
  • Hydrophobic - Fear of water
  • Inappropriate - Not suitable for the situation
  • Kleptomaniac - One who steals compulsively
  • Light Sleeper - Is easily wakened
  • Loner - Avoiding the company of others
  • Loves the Outdoors - Gains a positive moodlet when outdoors
  • Lucky - Is favored by luck
  • Mooch - To wander around aimlessly
  • Mean Spirited - Loves to fight
  • Natural Cook - Good cook or cooking with organic ingredients
  • Neat - A habit of being clean and orderly
  • Neurotic - Tends to whine or complain
  • Over-Emotional - Intense emotion or full of passion
  • Party Animal - To attend or give parties
  • Perfectionist - Having extremely high standards
  • Playful - Likes playing, prone to play frequently
  • Romantic - Emotional appeal of heroic, adventurous, mysterious, or idealized
  • Rude - Offensive in manner or action
  • Schmoozer - Chatting friendly and persuasive to gain favors
  • Slob - A lazy and sloppy person
  • Snob - Prefers only the finest of things and enjoys looking in mirrors
  • Unlucky - Unfortunate, marked by misfortune
  • Vegetarian - Does not eat animal products at all
  • Workaholic - A compulsive worker

System Requirements


PC/DESKTOP

XP (Service Pack 2):
  • Processor: Pentium IV 2.0 GHz / Athlon XP 2000
  • Memory: 1 GB
  • Graphics: GeForce FX 5900 / Radeon 9500
  • Graphics Ram: 128 MB

Vista (Service Pack 1):
  • Processor:Pentium IV 2.4 GHz / Athlon XP 2400
  • Memory: 1.5 GB
  • Graphics: GeForce FX 5900 / Radeon 9500
  • Graphics Ram: 128 MB

LAPTOP
XP (Service Pack 2):
  • Processor: Pentium IV 2.4 GHz / Athlon XP 2400
  • Memory: 1.5 GB
  • Graphics: GeForce Go 6200 / Radeon mobile 9600
  • Graphics Ram: 128 MB

Vista (Service Pack 1):
  • Processor: Pentium IV 2.4 GHz / Athlon XP 2400
  • Memory: 2.0 GB
  • Graphics: GeForce Go 6200 / Radeon mobile 9600
  • Graphics Ram: 128 MB

Mac OS X
  •  OS: Mac OS X 10.5.7 Leopard or Higher
  • Processor: Intel Core 2 Duo
  • Memory: 2.0 GB
  • HDD: 6.1 GB of hard disk space, with at least 1 GB additional space for saved games and custom content.
  • Video: ATI X1600 or Nvidia 7300 GT with 128 MB of RAM or Intel Integrated GMA X3100
  • Supported Video Cards: ATI Radeon ™ X1600, X1900, 2400, 2600, 3870, 4850, 4870, NVIDIA GeForce 7300, 7600, 8600, 8800, 9400M, 9600M GT, GT 120, GT 130, Intel ® Graphics Media Accelerator (GMA) GMA 3-Series . This game will not run on Mac systems with processor PowerPC (G3/G4/G5) or video cards with integrated GMA 950 series.


Game Name The Sims 3
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Original US Release June 2, 2009
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2009
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