




Control the day-to-day lives of little computer people called Sims in the best-selling PC game of all time, with 50 million units sold world-wide (70 million including expansions).
Overview
Created by Will Wright and released in 2000 by Maxis and Electronic Arts, The Sims received immediate acclaim. Its success led to seven expansion packs, a full-fledged sequel, and a number of console-based spin-offs. A film adaptation is also said to be in the works.
The premise of The Sims is simple. You are given control over one or more Sims: semi-autonomous suburban dwellers. Through your attention, or lack thereof, your Sim can move up the ladder and become an astronaut, or famous politician, or die in a corner of their house, crying in a pool of their own urine. The choice is up to you! Being washed, awake and fed is key before heading off to work in the morning. Such upkeep will ensure your Sim will receive bonuses and promotions. Social life, including having friends over and throwing parties, is also key to your Sim's happiness.
The game's build feature lets players become architects and interior designers. You can modify the size and shape of your sim's home dramatically, add second stories, and choose from literally hundreds of pieces of furniture and decor; some of which can positively impact your Sim, and some of which is purely cosmetic.
Expansion packs for The Sims include Livin' Large, House Party, Hot Date, Vacation, Unleashed, Superstar, and Makin' Magic.
Gameplay
By playing The Sims, you control little people known simply as their title suggest, Sims. Perhaps one of the most unique aspects about this game is that there is no larger objective; simply put, there is no way to win this game.
Creating Your Sim
To begin, players may create a new family from scratch, or may choose to play the pre-existing Sims in the neighbourhood. Though the tools used to create Sims in the first Sims may seem outdated, players had the choice of creating an adult or child. Then then could choose the skin tone (white, tanned or black) and could choose from various faces and clothing combinations (the clothing combinations also dictated what body type the Sim would have). The personality of the Sim-to-be was broken up into five categories (or ten if you consider the opposites for each personality trait). The five categories are:
- Neat (or Sloppy)
- Outgoing (or Shy)
- Active (or Lazy
- Playful (or Serious)
- Nice (or Grouchy)
Build and Construction Mode
Needs
- Hunger
- Energy
- Comfort
- Bladder
- Fun
- Social
- Environment
Mood
Careers and Skills
- Cooking
- Mechanical
- Charisma
- Body
- Logic
- Creativity
Death
Success
| Game Name | The Sims |
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| Original US Release |
Feb. 4, 2000
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| Original US Release |
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| Aliases |
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