It's available on Steam now. Possibly one of the best-made demos I've ever played, while simultaneously explaining almost nothing about what this game is. Highly recommend it!
The Stanley Parable
Game » consists of 2 releases. Released Oct 17, 2013
The Stanley Parable is an abstract, psychological, dark and humorous meta-narrative that attempts to make its choices void, journey paradoxical and generate discussion about storytelling in video games.
The demo for this game is pretty amazing.
Good to hear! I played through the original mod and loved it. I will not play the demo as I want a total spoiler free experience when it is released :)
Good to hear! I played through the original mod and loved it. I will not play the demo as I want a total spoiler free experience when it is released :)
The demo doesn't feature any content from the main game.
It's also amazing. Everyone play it. Right now. Do it. Go.
@noblenerf: sorry I don't get it, not a hipster.
I thought it was unfunny and dumb. It was a guy yelling "look how clever I am." Over and over and yet never actually being clever.
That part where he starts reminiscing things that didn't happen and starts describing things too complex for an indie game to render was pretty clever.
@noblenerf: sorry I don't get it, not a hipster.
Damn. I have to admit, that's pretty clever.
@giganteus: well the wall joke is the prime example. I'm pretty sure it was just a joke, but on worth playing patrick started spouting all this bullshit about it being a commentary on our society man. I'm pretty sure it was just "ha I made you run into a wall."
@jz said:
@giganteus: well the wall joke is the prime example. I'm pretty sure it was just a joke, but on worth playing patrick started spouting all this bullshit about it being a commentary on our society man. I'm pretty sure it was just "ha I made you run into a wall."
It was a joke. Patrick saw it as a joke about how stage demos tend to have embarrassing glitches. Considering a lot of the jokes also had heavy links to specifics within the game industry it makes sense. I just re-watched it and I heard no commentary about our society....man.
Actually it explains everything about what the game is. I guess if you haven't played the source mod, though, it would seem like random nonsense that has nothing to do with an actual game.
Silly you, for thinking that haha
this, it explains the game perfectly but you only know that in hindsight ^^
It scratched all the itches as the mod, loved that thing. Definitely will get it, though when it is on sale. No time right now and AA5 is out a week later.
Yeah I just got done playing it a little while ago. It pretty much blew my mind. Not what I expected at all!
@noblenerf: sorry I don't get it, not a hipster.
Weird since I get the most hipster vibe from you than anyone else here.
I hope this is indicative of how linear the full release is. One of my biggest problems with the mod was that it required multiple playthroughs to even begin to grasp how great it was, resulting in seeing the same beginning over and over again. The demo was far more clever in how it funneled you through the narrative.
I think I heard that the demo content is completely seperate from the game, so it won't spoil anything
A few games do that, and I appreciate it every time. I imagine it sucks to make content that doesn't actually get used in the final product.
I thought it was unfunny and dumb. It was a guy yelling "look how clever I am." Over and over and yet never actually being clever.
That part where he starts reminiscing things that didn't happen and starts describing things too complex for an indie game to render was pretty clever.
Well, unless the point of that was to make me feel almost positive that the main game would assuredly NOT make me feel those things either, then... it worked.
We're in a post-modern world. We've already deconstructed. A game about games about choice about whatever is just pointless. And this was pretty unfunny to boot.
I'll still hold judgement for the actual game, as this was clearly a separate thing, but I came away feeling like I just watched something trying desperately to say nothing at all. Trying so, so hard.
@sissylion: @joshwent: What would you do to improve the demonstration? Perhaps there is still time to fix it, broaden its appeal.
Spoiler tag when necessary, for those that haven't played the game.8
@notdavid: The best thing that happened to me with the mod was showing it to my dad, I told him that he had free will, meaning he didn't have to follow the narrators orders, he answered with "But Stanley doesn't".
Making the game too linear would remove the feeling of disobeying the narrator, or doing as he tells you and seeing what the game has to say when you do as he says.
Whoa. Whoa.
Your father is incredible - he's silenced a lot of questions/criticisms I have with certain games.
@noblenerf: I just thought that the whole thing was insufferable. A one-note joke that plays for half an hour. I'd say it was actually a pretty helpful demo, though, because where I was first considering checking out the game because of all the buzz around it, I now know that I definitely shouldn't waste my time/money on it.
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