Jeff Grubb and friends make a meal out of today's top stories in video games.
FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
Game Mess Mornings 04/24/24
GrubbSnax
837: R1 to Brood
Giant Bombcast
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 1 releases. Released Feb 04, 2014
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
The Cold War is the period of tension between the USA and the Soviet Union that dominated world politics from the mid 1940s all the way until the early 1990s.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
An organism consisting of both natural and artificial systems.
Some games portray cutscenes as portraits of characters talking to each other.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A way of attempting to control a population via media.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Special locations in game that allow the player to manually save their progress.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment