837: R1 to Brood
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Game » consists of 2 releases. Released Sep 16, 2003
Half-orcs are a race that is half human, half orc.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Ghostly lights that can sometimes be seen near swamps. This phenomena has been attributed to ghosts, fairies, and biogas.
In greek mythology, a vampiric snake woman. Or in many other cases, vampiric snake women.
An umbrella term for any sexual orientation or gender identity that is not straight.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Frequently featured as a class in many RPGs, the monk often fights unarmed and unarmored.
Characters in RPGs who take skills from more than one skill-tree, often sacraficing raw power for versatility.
Ogres are large, grotesque, barbaric humanoid creatures. They are generally not very intelligent, but make up for that with their unmatched strength used to crush and maim their foes.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
The main character is an orc.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Games where the player either can, or must, create all their protagonists as custom characters.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Rangers are wise, cunning, masters in archery and have vast wisdom in the concept of nature.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
A classic D&D monster. Salamanders are Outsider creatures from the elemental plane of fire. They resemble fiery snakemen.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
The skeleton is the framework of the human body.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The Umber Hulk is a massive insectoid creature in the Dungeons & Dragons universe that can cause confusion with its gaze.
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