The Time Warp of Dr. Brain
The Time Warp of Dr. Brain is a video game that consists of 0 releases|
|
2D Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept. |
|
|
Artificial Intelligence Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable. |
|
|
Construction The act of building something. Using resources to build units, buidlings, structures of any kind. |
|
|
Difficulty Level Sometimes you want a challenge, sometimes you wanna coast. |
|
|
Genius-Level Intellect A characteristic present in game characters which prooves they have a superior state of mind reflected in how they solve problems and their way of approaching any situation. Also, their point of view of the world around them is very different from the rest. |
|
|
Kid Friendly Games made for a younger audience, usually between 3-9. |
|
|
Minigames These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The most popular franchise that has a lot of minigames is the Mario Party series. |
|
|
Minions The guys (usually little) who follow you around in games. They can be a help, or an annoyance. |
|
|
Nameless Location Sometimes, for one reason or another, a game will never actually tell you exactly where you are. Usually, this does not negatively impact the gameplay. Usually. |
|
|
Puzzles These games test not only your reaction speed, but also your problem-solving skills. Often, puzzles will need to be solved before the player can progress to the next portion of the level or game. |
|
|
Time Manipulation The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel. |
|
|
Time Travel The concept of allowing a playable character to travel forwards or backwards through time. Popularized by the video game, 'The Legend of Zelda: Ocarina of Time'. |
|
|
Top-Down Perspective The top down perspective is a camera angle used in video games to show the player and the area around him or her from above. The perspective is commonly seen in 2D RPG games and strategy games. |
|
|
Turn-Based Turn based games are everywhere giving the player the ability to strategically choose his actions as the battle or events unfold. |
|
|
Voice Acting Voice Acting is the creative process (some would say art) of providing voices for characters in games, television shows, films, radio programs, and other forms of media. |


