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Blight Club
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Game » consists of 5 releases. Released Nov 09, 2004
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Bookworms are the characters who always have their face buried between the pages of a book. It doesn't matter if it's a mystic spellbook or just a tattered paperback, they'd rather read about an epic adventure than have one.
The event of a suspect being apprehended by law enforcement.
A menu or other interface that is presented as a cell phone operating system.
Character Creation refers to characters created by players themselves, rather than developers.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Environments cycle between day and night, often with effects on other aspects of the game.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
These are games that support the EyeToy, which is not to be confused with its successor the PlayStation Eye.
Small weasel like mammals that are often kept as pets.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Games in which fire can spread continuously across the environment or between objects.
Someone who fights fire.
Introduced in MK II, these new finishers would no longer kill or brutally beat down your opponent. Instead, your character would present them with a gesture of love and friendship, much to the announcer's disappointment.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A punk-derived subculture of people predominately clad in black. Often confused with Emos.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Hip-Hop is a type of urban culture that has been featured in many videogames to varying extents, in movies, and in all around pop culture. Hip-Hop includes Rap music/Emceeing, graffiti art, DJ'ing, and breakdancing.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
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