I haven't played the game, but I look forward to picking it up if I see it on sale sometime. Having followed the buzz, it seems like the game does a lot of really cool things, but, from the outside looking in, Clementine seems like a cheap character. She seems like a character who is a lot like Nanako from Persona 4 in that her emotional depth is equivalent to that of a puppy.
This sort of trope where the player is forced to role-play a "Big Bro" is fascinating in how easily it elicits a basic emotional response, but the response itself just seems too simple and too easily manipulated. Of course we're sad when Nanako isn't there to welcome us home. Of course we don't want to commit an act of violence in front of Clementine. These emotional situations don't really challenge the player. They manifest natural human responses, rather than difficult or unexpected ones.
You could argue that The Last of Us and Beyond:Two Souls will probably play off this trope as well, where an implicit bond is formed because the player has agency and the young girl sidekick only has a voice. Please do not misconstrue any of this as a comment about sexism, I'm merely trying to recognize a prevalent trope in games. Gender is irrelevant although in these examples they're all male/female relationships (and in particular ones with young girls). It's in no way sexist, but it is revealing of narrative laziness. 'Man protecting young girl' is about as complicated as 'prince saving princess' (ignore the gender politics, the basic conceit is what's important: protect innocent thing / save someone in trouble). Sure those stories function to encourage empathy, but they're a dime a dozen.
Again, I haven't played the game yet, so perhaps the Player/Clementine relationship is a little more complicated than it appears. I recognize that it's easy (and somewhat unfair) for me to criticize something I haven't experienced myself.
Nevertheless, it's cool to see a developer experimenting with developing emotional bonds between the player and NPCs. Most games don't come close to even attempting what Walking Dead seems to be doing.
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