It was heavily-contrived. For example, sewers where you happen to find a group who knows the layout inside out, allowing you to magically teleport from point A to point B later in the chapter. The boat that coincidentally is stored in the shed of the one house you randomly chose to hide in.
I also didn't appreciate Molly as a character, no apparent flaws. Christa and Omed are just dull - am I the only one that thinks this? It was a shame to see Chuck die without doing anything. You could easily have met back up and brought him back into the party in the sewers. He's not my favourite character, but far more interesting than Christa and Omed. Weird how those two basically became one character this episode, probably to hide their boring personalities.
Someone on the first page touched upon it already, but I feel Crawford was botched. That zombie fence was amazing. Everything else about the group felt like I was being lectured to by Whitta. There was zero build-up or pay-off to the whole Crawford group - who I have to imagine were supposed to the antagonists of this episode - that felt satisfying. The doctor was terrible, what with the nature of the tapes. That's the only human being involved. Considering the leader of Crawford is strapped to a bell, a civil war is implied, but never developed, in favour of an obvious and forced allusion to Nazi Germany through this episode's clichéd dialogue. (Really, master race? The final solution? Big words thrown around to hide lazy writing.)
Saying all that, the Ben choice made me feel like complete shit. I don't remember the last time a game made me feel that bad, that scene may give me nightmares in the future. Good thing I have a couple other saves to save Ben. If nothing else, this chapter made me care about that character. He's not evil, just comically imcompetent.
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