Hungry for a Bioware-like game, will this still my appetite?

#1 Posted by Seppli (11233 posts) -

How much of this is like a classic Lucasarts adventure game, combining items and such to solve puzzles, and how much of it is like a Bioware chose-your-own-adventure kind of game, with decisive dialog trees and consequences thereof playing out? What is the gameplay like?

I have no desire to play the former, and am hungry for the latter.

#2 Posted by Kerned (1183 posts) -

It is definitely not like a classic Lucasarts game. You find items and solve puzzles, but it's not involved or taxing at all. It's not much like a BioWare game either, because BioWare choices are almost always good vs. evil, whereas the choices in The Walking Dead are much more nuanced. That said, describing it as a "choose-your-own-adventure" game would be totally accurate. If that's what you are looking for, you are in for a treat.

#3 Posted by doobie (612 posts) -

don't play it then... as it is the former and not the latter.

#4 Posted by StarvingGamer (9008 posts) -

Gameplay, in the purest sense, is more akin to classic adventure. Click on stuff until you've clicked on enough stuff then move on to the next area to click on stuff, with a smattering of QTE's. But this game is primarily story. It's probably around a 25:75 split between interacting with the environment and dialogue sections.

If anything, I'd say it's a lite version of Lucasarts gameplay combined with the Bioware dialogue system hopped up on steroids.

#5 Edited by Seppli (11233 posts) -

I'll sleep on it, but I think I'll pick it up on PSN tomorrow. If it's really 3/4 story/talking, I think I can live with the adventure morcels. Thanks for the feedback guys.

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