@LikeaSsur said:
@sdharrison said:
*Choices don't matter that much.
In retrospect, sure, but looking back on anything can leave a bad taste in your mouth. As long as the game made it seem like your choices mattered as you were going through it the first time, the game succeeded. For me, it did just that very well.
*Actual gameplay mechanics are incredibly weak
It was a point and click Adventure game. What was weak about it? If you're talking about the gun segments, okay, sure.
*Every version of the game has technical shortcomings
Mine didn't. Sorry you got the short end of the stick.
*Xbox version is straight up broken on 4gb machines, and nobody really seemed to care all that much in the mainstream press.
Are you sure that problem isn't on your end?
Yeah the 4gb problem is recognized, and the official response was to have people prove ownership of that 360 model and the CD version, then get a free download code to download each episode from XBL. They won't fit on the 4gb model, so people needed to either use a USB stick and cycle them in or purchase a retail harddrive which solved the issue. Refunds were not offered by Telltale or from retailers. It was bad and it's real.
I played it on PC and experienced fairly regular hitching on a machine that runs current gen titles just fine.
The point and click adventuring wasn't a problem. The problem was an overal lack of any real mechanics. Most of the mechanical things you do are merely to get from one dialog to the other. Which is fine, but relevant to my argument. Again, I liked the game. It just has too many caveats, issues, and missing pieces to deserve the collective praise the gaming press heaped on.
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