haha okay man. Back this train up. I'll recap:
*I played TWD after all the GOTY, podcasts, awards, discussion, etc.
*I enjoyed it for its story, characters, voice acting and ability to mine tension out of dialog. However, I quickly discovered that its promises of player choice were an illusion, and significant chunks of the game are either devoid of gameplay (that is, things to do in the gameworld mechanically), or saddled with sequences that tend to detract from the flow and pace of the story.
*I reflected on that for a few minutes, and thought it was an interesting topic to discuss.
*I logged on to giantbomb.com and made a thread.
What you asked was how I reconciled the parity of opinion between the media and consumers. I said that isn't my business. IE: I don't know. All I know is, I feel like my case for this game being a textbook case of overpraise is airtight.
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