Here's an objective truth:
The game goes out of its way to tell you that what you do as a player tailors the story of the game. Then it proceeds to alert you whenever a character will "remember" something - hinting at a future consequence.
Those promises end up either being completely bogus, or only passingly true of dialog flavor. The claims made by Telltale at the start of every chapter are AT BEST misleading.
What is left is a straight forward linear interactive movie occasionally broken up by quicktime events and sequences that require picking up items or triggering dialog to continue.
That isn't game of the year. Doesn't hold up. I get that it made you cry. I got choked up with the Duck stuff, too - but the objective reality is that the game is largely devoid of gameplay and dishonest in it's marketing and presentation. That's reality. If that doesn't bother you and it's your GOTY, then you're the one being subjective. Objectively, this game was overrated. Happy?
Of course you aren't, because you're subjectively disagreeing with me lol
And also, I've read all the replies here tonight - nobody is making an objective case for this game. You're obsessed with the semantics, so take a look at the arguments in favor of this being GOTY and all the praise. "It made me feel a certain way". So subjectively, people love it because it tugs at the heart strings. While they freely admit that objectively, it has light mechanics and doesn't keep its own promises to the player. Who's really being objective here? In fact, I'll take your argument one further:
The gaming press judged this game subjectively as opposed to objectively and thus did a poor job critically. My objective feeling after completing it was that if you remove subjective interpretation, the game does not hold up objectively.
ZAM.
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