When helping him out building that fence, you have a conversation where he mentions witnessing a boy getting shot in the face, you're left with a couple of responses. I don't recall exactly, but I've chosen two on different playthroughs, one where you mention killing the babysitter and one along the lines of "sometimes it's kill or be killed" where after the game informs me that "Shawn will remember this"
Well, thats great and I'm sure he will. Except Shawn dies 2 mins later, and I found out it's basically unavoidable. So why does the game tell you that? If it carries zero weight in the long run? How many other conversation outcomes happen to be meaningless? I actually played through the game a second time to try and save Shawn, cause I was convinced that you could, because why else would it say that? Granted I would have played it through again anyway. So I'd like to state I'm not complaining at all, just wondering. I think this first act is great and I enjoyed every minute of it and I can't wait for the next one.