[SPOILERS] I don't get why these moments are...

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#1 Edited by White (1357 posts) -

I don't get why the bomb squad said that putting Duck out of it in Episode 3 and the child in the attic in Episode 4 were considered to be "fucked up" events. No disrespect or ill-intent towards the events of Sandy Hook, but I don't see why putting a bullet in the head of a dying, near-zombified child is able to illicit some sort of emotion out of me. The only thing that bothered me was doing it in front of Kenny, the parent.

If anything got an emotion response out of me, it's when Lily, out of nowhere, put a bullet in Carley's head. For no fucking reason. Or when certain events played out for Mordin and Legion in ME3. Not this.

Am I heartless?

#2 Posted by OllyOxenFree (4973 posts) -

Yes. You are a cold, heartless, son of satan.

Nah, I can understand why you would not have reacted as strongly as some others because, well, emotions vary from person to person on different events. Does not make you a bad person. It's just how humans are.

#3 Posted by buft (3317 posts) -

I didn't so much have an issue with the killing of the child per say but its the events and drama of the parents involvement that brings it too the forefront in peoples minds, ive got kids and maybe having that real life plot device makes the transition into the real world that much smoother.

P.S I'm not sure the spoilers in the title covers you for spoilers in every game, might want to put a spoiler tag over that in case people come in and haven't finished mass effect 3.

#4 Posted by xMEGADETHxSLY (446 posts) -

Yeah I already knew what was coming. I chose to shoot the kid so the the redneck didn't have to. Also when she shoots the chick I knew it was coming from a mile away

#5 Posted by Fearbeard (831 posts) -

I tried to get rid of Duck in episode 1 so when I finally got rid of him in episode 3 I wasn't too worried about it.

What did bother me was that when I saw Crawford in episode 4 and I realized I was looking at Duck the same way they were looking at kids, as burdens. Though I never felt that way with Clementine, mostly because I was set up as her guardian while I didn't have that relationship with Duck.

#6 Posted by JazGalaxy (1576 posts) -

@White said:

I don't get why the bomb squad said that putting Duck out of it in Episode 3 and the child in the attic in Episode 4 were considered to be "fucked up" events. No disrespect or ill-intent towards the events of Sandy Hook, but I don't see why putting a bullet in the head of a dying, near-zombified child is able to illicit some sort of emotion out of me. The only thing that bothered me was doing it in front of Kenny, the parent.

If anything got an emotion response out of me, it's when Lily, out of nowhere, put a bullet in Carley's head. For no fucking reason. Or when Mordin and Legion died in the events of ME3. Not this.

Am I heartless?

NO.

The amount of hyperbole and fanaticism that The Walking Dead elicits are baffling to me.

I honestly think it's just a bunch of bandwagoning. Listening to Patrick opine about how horrific it was that they made you move the cursor onto the kid to shoot him was painful to listen to, in hearing the staff on the awards podcast.

It wasn't that emotional of a moment and I feel like many, many games have done drama far better and actually had gameplay alongside it.

The only thing the walking dead does is basically say "we're not going to have any redeeming value here". Where most stories aspire to be ABOUT something, the walking dead is just like, "nope, we're just showing you a bunch of random horrific things."

I get why that's entertaining. I don't get why people are treating it like it's brilliant.

It's like a guy walking to a room and going "I got it guys. You know how we're trying to figure out how to make the next teenage sex comedy? Well I got an idea. How about we take out all the comedy and just leave the sex! I call it... 'porn'!" and then everyone standing up and giving him a standing ovation and carrying him out on their shoulders. The only brilliance is doing what other people weren't doing because they were trying to do better.

Here's to the walking dead! game of the year! It's got little to no gameplay, bad controls, and an extremely confined story but... you can watch people do evil stuff! Yay videogames!

#7 Posted by Milkman (16804 posts) -

I don't think I need to explain why shooting a child in the head is fucked up.

#8 Edited by White (1357 posts) -

@Milkman said:

I don't think I need to explain why shooting a child in the head is fucked up.

Please try to. I would certainly like to hear it. And not alive, healthy children, mind you.

#9 Posted by JazGalaxy (1576 posts) -

@Milkman said:

I don't think I need to explain why shooting a child in the head is fucked up.

I think you would need to explain why shooting a zombie kid in the head is worse than shooting him in the stomach.

Or why shooting a zombie kid in the stomach is worse than shooting a zombie woman in the stomach.

Or why shooting a zombie woman in the stomach is worse that shooting a person in a game.

#10 Posted by Milkman (16804 posts) -

@White: @JazGalaxy: Because whether or not Duck was bitten or not, he was still Kenny and Kat's son. If you don't have kids, imagine the relationship between you and your parents. Imagine how distraught they would be if you died, especially at a young age. Imagine your mom and dad at your funeral. Obviously, killing Duck was the "right" thing to do. But that doesn't make it the easy thing to do.

Also, for the record, I actually agree that Carley's death was the most fucked up moment in the series (Kenny & Ben's deaths in Episode 5 are up there too). The shocking sudden brutality of it was soul crushing.

#11 Edited by White (1357 posts) -

@Milkman said:

@White: @JazGalaxy: Because whether or not Duck was bitten or not, he was still Kenny and Kat's son. If you don't have kids, imagine the relationship between you and your parents. Imagine how distraught they would be if you died, especially at a young age. Imagine your mom and dad at your funeral. Obviously, killing Duck was the "right" thing to do. But that doesn't make it the easy thing to do.

Also, for the record, I actually agree that Carley's death was the most fucked up moment in the series (Kenny & Ben's deaths in Episode 5 are up there too). The shocking sudden brutality of it was soul crushing.

I don't think the analogy you gave is applicable in a post apocalyptic world whereby the dead come back to kill more innocent living people. Potentially other children as well. Yes he was their son. But he is also a goner. The rational thing would be to put an end to his suffering and prevent him from doing harm to others. The only "hard" thing about shooting Duck was Kenny had to see it. No parent should see that shit.

Ben dying was fucked up? I don't know. His actions and decisions is what endangered the group in the first place. Endangered Kenny. Endangered Clem. He killed Carley and the others as far as I'm concerned.

I mean, who the fuck takes out a hatchet that's conveniently placed in the handle of the door they came in? Obviously it was lodged in there for a reason. I didn't even give a second thought about dumping him regarding the boat AND dropping him to his demise in the tower. Dude had it coming after all he did.

#12 Posted by JazGalaxy (1576 posts) -

I just honestly don't understand why it's considered to be any worse than anything else. I think something like the "No Russian" level in Call Of Duty is far worse than shooting the zombie kid.

And honestly, the most "f'd up moment" in all of gaming, in my opinion, is from the NES game Shatterhand. It was basically a ninja gaiden rip-off in which you controlled a police officer, or something, who had cybernetic arms grafted to his body like Jax from Mortal Kombat. You punched your way through the game taking apart machines and mutants on a quest to recover your kidnapped girlfriend from an evil villian. The final sub boss that you encounter is a giant robot that you punch to pieces like you do everything else in your path. Upon reaching the villain, you demand to see your girlfriend and he obligees, letting you know that she was sealed inside the robot you just tore apart with your bare hands.

And this was like 20+ years ago.

#13 Posted by Milkman (16804 posts) -

@White: My point was that although you can rationally separate the situation from the real world, as a parent separating it emotionally is impossible. It's still your child that you're watching die or killing yourself, depending on your choices. I'm making this sound like Duck's death had a profound effect on me, which it really didn't. It's just weird trying to explain how feelings work.

As for Ben, I was specifically referring to way he and Kenny die together in Episode 5 if you don't drop him in the previous episode. Like Carley, there's a sudden brutality to it that was extremely unnerving.

#14 Posted by sionweeks (649 posts) -

@White: It affects them, it doesn't affect you, that's it. When they say its fucked up, they don't apply it to be fucked up for everyone, although it is for quite a lot of people that play the game (and who can and will play the game).

#15 Posted by JazGalaxy (1576 posts) -

@Milkman said:

@White: My point was that although you can rationally separate the situation from the real world, as a parent separating it emotionally is impossible. It's still your child that you're watching die or killing yourself, depending on your choices. I'm making this sound like Duck's death had a profound effect on me, which it really didn't. It's just weird trying to explain how feelings work.

As for Ben, I was specifically referring to way he and Kenny die together in Episode 5 if you don't drop him in the previous episode. Like Carley, there's a sudden brutality to it that was extremely unnerving.

I don't think anyone is saying it's not a horrific thing. I think the question is why it's any more horrific than anything else in TWD or in any other videogame. Patrick and others who talk up this game talk about these scenes as though they are particularly effecting. I just don't see how it's somehow more horrific than slaughtering tons of innocent people as they scream for their lives in Call of Duty, being held down and forced to watch while your girlfriend is tortured and murdered in The Darkness.

#16 Posted by Milkman (16804 posts) -

@JazGalaxy: I already said that I don't think it's the most horrific thing in The Walking Dead but I can certainly see why someone would think it is.

#17 Posted by JazGalaxy (1576 posts) -

@Milkman said:

@JazGalaxy: I already said that I don't think it's the most horrific thing in The Walking Dead but I can certainly see why someone would think it is.

And thus my question becomes more rhetorical.

#18 Posted by JJWeatherman (14558 posts) -

I think a lot of it is the fact that the game makes you look the kid strait in the face and pull the trigger. And you have to shovel each pile of dirt onto the dead boy until he's covered. It's the way they completely follow through with the brutality that makes those things memorable. At least to me.

#19 Posted by RedCream (705 posts) -

For me the realization of the impact of Duck's death and the zombified child came after they discussed about it in the Bombcast.

#20 Posted by Jimbo (9814 posts) -

@RedCream said:

For me the realization of the impact of Duck's death and the zombified child came after they discussed about it in the Bombcast.

Haha, don't worry I think that's how most people form opinions around here.

#21 Posted by Andy_117 (169 posts) -

To me, the most fucked up moment in The Walking Dead was realizing those guys were cannibals. That was a real creepy twist. Shooting Duck in the face was certainly a little emotional, yes - seeing a dad come to grip with the fact that his wife had killed herself and now his son HAD to die in front of him now too was extremely effective. But it seemed more like an inevitable sacrifice, rather than an deplorable act of human indecency. Lily's shooting Carly was that. Ben admitting to stealing the food was that. The stuff that supposedly went on inside Crawford was that. Shooting Duck, burying the zombie kid... that just seemed like dirty work, expected acts, all telegraphed well ahead of time, most of the tension coming from knowing you'll have to do it rather than from actually doing it.

I guess the whole game deals with overcoming the inevitable. That's why the comic is called The Walking Dead.

#22 Posted by Rattle618 (1463 posts) -

So this is the sociopath Walking Dead thread, I´ve been looking for one for a while, I thought I was alone. 
I kind of liked the game, but what I found myself doing during most of it was laugh, I simply cannot believe that someone is telling the truth when they claim they cried over this game.

#23 Edited by TheHT (11296 posts) -

Dealing with Duck wasn't a big deal for me. Whatever, it's the zombie apocalypse, dealing with bites, child or adult, is expected. Katja killing herself gave me significant pause though. She seemed like she had it together, but when she said Duck meant more to her than life itself, it wasn't just talk.

The kid in the attic was definitely one of the fucked up moments for me, just because of the implied story of that poor kid. Locked in an attic as his whole world goes to hell, alone and slowly starving until his last bit of life leaves him. Then, though it can barely support it's own weight, this small frail thing comes back is still completely taken by the mindless hunger.

It just sucks.

#24 Posted by Humanity (9279 posts) -

@White said:

I don't get why the bomb squad said that putting Duck out of it in Episode 3 and the child in the attic in Episode 4 were considered to be "fucked up" events. No disrespect or ill-intent towards the events of Sandy Hook, but I don't see why putting a bullet in the head of a dying, near-zombified child is able to illicit some sort of emotion out of me. The only thing that bothered me was doing it in front of Kenny, the parent.

If anything got an emotion response out of me, it's when Lily, out of nowhere, put a bullet in Carley's head. For no fucking reason. Or when certain events played out for Mordin and Legion in ME3. Not this.

Am I heartless?

I was the same way. Couldn't care less about Duck, didn't even wait I just popped him and wanted to get the story moving. Boy in the attic was same thing except I bullied Kenny into doing it because Kenny throughout the entire game is a piece of shit. When Carly died that shit hurt though. Carly was not only a valuable member of the team (she popped like 4 bandits in one clip at the Motor Inn!) but she also seemed to care about you. When Lilly just shot her then and there I was actually pretty pissed at the game for killing off one of my favorite characters so unceremoniously. Double annoyed at the fact that I took Lilly along with us, we tied her hands and then she of course got free somehow, stole the RV and you never hear from her again.

So yah, RIP Carly, you were a good friend. Fuck Duck and fuck Kenny and double fuck Lilly.

#25 Edited by White (1357 posts) -

@Humanity said:

@White said:

I don't get why the bomb squad said that putting Duck out of it in Episode 3 and the child in the attic in Episode 4 were considered to be "fucked up" events. No disrespect or ill-intent towards the events of Sandy Hook, but I don't see why putting a bullet in the head of a dying, near-zombified child is able to illicit some sort of emotion out of me. The only thing that bothered me was doing it in front of Kenny, the parent.

If anything got an emotion response out of me, it's when Lily, out of nowhere, put a bullet in Carley's head. For no fucking reason. Or when certain events played out for Mordin and Legion in ME3. Not this.

Am I heartless?

I was the same way. Couldn't care less about Duck, didn't even wait I just popped him and wanted to get the story moving. Boy in the attic was same thing except I bullied Kenny into doing it because Kenny throughout the entire game is a piece of shit. When Carly died that shit hurt though. Carly was not only a valuable member of the team (she popped like 4 bandits in one clip at the Motor Inn!) but she also seemed to care about you. When Lilly just shot her then and there I was actually pretty pissed at the game for killing off one of my favorite characters so unceremoniously. Double annoyed at the fact that I took Lilly along with us, we tied her hands and then she of course got free somehow, stole the RV and you never hear from her again.

So yah, RIP Carly, you were a good friend. Fuck Duck and fuck Kenny and double fuck Lilly.

You and me both. I was totally ready for a Lee and Carley relationship and whoops My-abusive-father-just-died-Lily just had to trample all over my good graciousness and kill the other woman in the group that I give a fuck about. In cold blood. Thanks, TTG. Also, fuck you, TTG.

#26 Posted by TurboMan (7548 posts) -

Your feelings towards Kenny shouldn't impact your feelings towards Duck. Just because you're a member of Team Fuck Kenny doesn't mean that you should pretend that Duck and Katjaa's deaths are not tragic.

#27 Posted by DonutFever (3551 posts) -

It hit me a little, but it was far from the most memorable moment in the episode. Was surprised to see it was such a big deal the Bombcast guys.

#28 Posted by GrantHeaslip (1606 posts) -

The two parts in the game that kind of got me were Carley getting shot; and the last scene with Clem realizing her parents were dead, Lee was doomed, and (in my game) she'd have to put Lee down.

The Duck and Kayjaa situation was tragic, but even in that case, Katjaa killing herself was a far bigger deal than having to shoot Duck -- killing Duck was inevitable and the right thing to do. I had Kenny shoot Duck for closure, but if I had to do it myself, I don't think having to move the reticule would have been the emotionally traumatic moment it was made out to be.

#29 Posted by Vonocourt (2130 posts) -

My special "worst" moment was from episode, raging at what they did to our group, I stabbed one of those fucking St. John boys in the stomach with a pitchfork...Only to have Clementine gasp as I murdered a dude in cold blood. Sure I didn't let myself fall further down a hole by letting the other brother live, but I never felt I redeemed myself from that moment.

Duck was gut-wrenching, same with the attic kid. All the stuff with crawford...naw, kind of weak.

#30 Edited by TheSouthernDandy (3872 posts) -

I just think different stuff gets to people in different ways nobody can say you're right or wrong for letting it get to you or not. I took care of Duck for Kenny and it sucked. A lot. Took me a while to actually aim and pull the trigger. Carly getting shot was as bad cause of how abrupt and unnecessary it was.

#31 Posted by OllyOxenFree (4973 posts) -

@Rattle618 said:

So this is the sociopath Walking Dead thread, I´ve been looking for one for a while, I thought I was alone. I kind of liked the game, but what I found myself doing during most of it was laugh, I simply cannot believe that someone is telling the truth when they claim they cried over this game.

Then I guess I'm a lying son of a gun to you. Come on, dude. Don't be ignorant on the fact that people can actually have, you know, emotions.

#32 Edited by Slag (4409 posts) -

I'm more disturbed by the fact that some people seem to think killing unarmed little kids is not disturbing.

It's not Walking Dead ever came close making me cry like it did some people, but shooting a little kid for whatever justifiable reason there is was certainly unsettling.

#33 Posted by bvilleneuve (265 posts) -

This whole topic sounds like people are complaining about characters in a story not acting with complete logical consideration behind their actions.

Guys, that's how characters in stories work. They're not robots. They make choices and feel things, and sometimes they don't make the choices that you might make when you're sitting there watching them make choices with no pressure on you.

#34 Posted by FancySoapsMan (5828 posts) -

well this is a weird thread.

Duck wasn't just some random zombie they came across. He was Kenny's son; it's not like he stopped thinking of him as such even after he saw him about to turn. That's why it was such a fucked up moment.

#35 Posted by Sidoran (70 posts) -

I thought it was more fucked up that Katjaa bailed on Kenny and left him to deal with that by himself, when his heart was already broken from zombie Duck.

I also thought it was more fucked up when Ben hauled ass and left Clementine surrounded by walkers all by herself completely defenseless. Screw Ben.

#36 Posted by Flappy (2258 posts) -

@Sidoran said:

I thought it was more fucked up that Katjaa bailed on Kenny and left him to deal with that by himself, when his heart was already broken from zombie Duck.

I also thought it was more fucked up when Ben hauled ass and left Clementine surrounded by walkers all by herself completely defenseless. Screw Ben.

Looking back on it now, Episode 3 was -easily- the most fucked up episode. Man, fuck Ben for his ability to do everything wrong.

Online
#37 Posted by Godlyawesomeguy (6398 posts) -

@White: I am totally with you. I thought what I did was the only morally correct thing I could do and there was no going around it. As far as having to actually "do it", that sort of got to me but given that it was a point-and-click, very interactive video game, it didn't come off as shocking that I'd have to pull the trigger or bury the kid or whatever.

#38 Posted by Matiaz_Tapia (270 posts) -

It was more of a matter of perception manipulation. In Episode 1 Duck was going to "die". by Episode 3 you knew that Duck was going to survive either way, so most people would assume that nothing bad was going to happen to him. The rules where established. Same with Carley, a message pops up right after she get's shot ( Before that, she is made to be emotionally important. Same with Duck if you let him)...which makes it shocking when the rules changed a second after.

Many people disliked Duck before that ( He was a bit...derpy, even to his parents). I can see that if you didn't interacted with him much because of that, and disliked Kenny also, then the path is set for you not to give a fuck. They still got you with Carley tho. Point is, different paths don't change the outcome, but change your perception of the situation.

It's what makes it effective, as a game. Different from other ways to tell stories. We are used to have some understanding about what the rules are in a game we can interact with. Subvert them and that at least gets you out of your safe zone.

In the end, you can always go back to say " it's just a video game/book/movie", and dismiss any emotional attachment. "It's just..." as a phrase is very effective at that, even for real tragedy.

#39 Posted by GrantHeaslip (1606 posts) -

@Slag said:

I'm more disturbed by the fact that some people seem to think killing unarmed little kids is not disturbing.

It's not Walking Dead ever came close making me cry like it did some people, but shooting a little kid for whatever justifiable reason there is was certainly unsettling.

I'm sure almost everyone found it unsettling — it's the "oh man, it was so hard to pull the trigger!" stuff that I don't quite buy, or more fairly, don't relate to.

I've believed for a while that there is a certain segment of the gaming enthusiast crowd that so badly want their medium to be seen as legitimate (in the "take that Roger Ebert!" sort of way) that they oversell the narratives of certain games. While I enjoyed The Walking Dead, I think it's one of those games.

#40 Posted by Subjugation (4720 posts) -

Man, I can't believe just how detached some people are in this thread. You really believe it would be easy to kill a child, especially your own? And having the justification be that "they're a zombie now, they are no longer your child" is incredibly reductive. If you spend several years of your life raising a child from infancy, growing to love them and become attached to them, you won't be able to just turn all of that off like a switch. I'm guessing everyone who thinks that they could either just doesn't like children or hasn't ever had any.

#41 Posted by Slag (4409 posts) -

@GrantHeaslip said:

@Slag said:

I'm more disturbed by the fact that some people seem to think killing unarmed little kids is not disturbing.

It's not Walking Dead ever came close making me cry like it did some people, but shooting a little kid for whatever justifiable reason there is was certainly unsettling.

I'm sure almost everyone found it unsettling — it's the "oh man, it was so hard to pull the trigger!" stuff that I don't quite buy, or more fairly, don't relate to.

I've believed for a while that there is a certain segment of the gaming enthusiast crowd that so badly want their medium to be seen as legitimate (in the "take that Roger Ebert!" sort of way) that they oversell the narratives of certain games. While I enjoyed The Walking Dead, I think it's one of those games.

Yeah, I think I got what you and others meant.

fwiw I found it pretty hard to pull the trigger, smoking little kids is not something thankfully you have to do very often in games and the only instances I can think of have been in horror games where they are either monsters/undead. But in Duck's case he wasn't undead yet and while logically there wasn't really another choice given the situation, It bothered me a lot to shoot him (I chose for Lee to do it, since having Kenny do it seemed even worse). The story really didn't affect how I felt about it, it could have been an utter garbage story and the idea of it still would have bothered me. It's just how I was raised.

I guess this thing kinda reminds me of flap back in the day when Mortal Kombat and Street Fighter II first hit the market. While most people remember the controversy about the gory fatalities, what I remember perhaps upsetting parents more was that male characters were violently hitting female ones (Chun Li, Sonya etc). A lot of friends were not "allowed" to play "those" games. Nowadays I guess we are desensitized to male game characters beating up female ones to the points where it is never really ever mentioned. Which is "good" I guess?

While I hear what you are saying about the walking Dead critical reception (I personally don't agree but I understand that point of view), I really don't think that's why this is upsetting. The story enhances your attachment to Duck which makes it more painful, but it's the act itself which is pretty taboo even in today's society. I guess I feel the act either bothers you or it doesn't.

#42 Posted by UitDeToekomst (716 posts) -

The only thing about The Walking Dead that I find/found disturbing is the fact that, in a way, those who are being so effusive about how much of an impact it had on them are almost lending credence to the "video games are fucking society up and influencing the youth" morons. Obviously, the impacts to which these two parties are referring are on the opposite ends of the spectrum, but still part of the same spectrum, which is what I find most unsettling.

#43 Edited by Pr1mus (3916 posts) -

I didn't feel much of anything with the kid in the attic. Maybe a bit more with Duck, having saved him before in Episode 2 and seeing him play around with Clem in one the few somewhat happy times in the game and of course doing it in front of Kenny. But even then it wasn't much, mainly because i just didn't care about the whole family and because the game never sucked me in and made me forget it was a game. There's also the fact that the next big thing that happens after that scene is Carly eating it, which is where the game collapsed for me and any enjoyment left disappeared so i kinda forgot about it pretty quickly.

It was a whole lot harder on me the put a bullet in The Boss' head at the end of Metal Gear Solid 3. I legitimately felt like shit for a while that day and kept thinking about that ending for a long time after that. Still do today actually. In the category of "endings that leave a mark", MGS3 still takes the crown to this day for me.

#44 Posted by sickVisionz (1268 posts) -

The dead kid didn't bother me at all and neither did Duck. His mom committing suicide had more of an emotional impact. Once they are zombies they are mindless killing machines who will kill any and everyone without hesitation. Creatures like that have to be put down.

#45 Posted by Rattle618 (1463 posts) -
@OllyOxenFree said:

@Rattle618 said:

So this is the sociopath Walking Dead thread, I´ve been looking for one for a while, I thought I was alone. I kind of liked the game, but what I found myself doing during most of it was laugh, I simply cannot believe that someone is telling the truth when they claim they cried over this game.

Then I guess I'm a lying son of a gun to you. Come on, dude. Don't be ignorant on the fact that people can actually have, you know, emotions.

It came out as if Im saying you guys are lying (which Im not), I dont mean you are a liar for saying it, just that crying is so far removed from what I experienced with the game that it sounds untrue to me.  
I dont think anyone would lie about crying over a videogame.
#46 Posted by Godlyawesomeguy (6398 posts) -

I will say that the thing that actually made me sweat was the decision to kill Lilly's father or not and the decision to shoot the lady in the street or not.

#47 Posted by DEFE (252 posts) -

Unfortunately, Duck's death was spoiled for me before I began the game, so I kept him emotionally at arm's length. When he died, it was definitely still sad, but not as much as I was expecting after the messed up stuff that happened in episode 2. For me, the worst part of that scene was what happened to Katjaa. I had been ready for Duck to die since before I purchased the game, but when Ken shouted in the woods that threw me for a loop. I thought Katjaa had pulled a gun on him at the last minute to stop him from killing Duck. I was wrong though, of course. Seeing Katjaa dead after I had readied myself for a very specific set of events sucked. I liked Katjaa a lot.

As for the general topic of killing kids, yeah. It was definitely messed up, and the kid in the attic bummed me out quite a bit. I was fine with "killing" him since he was a walker, but the implications of how he died were really sad. It took a bit of the immersion out when he clipped right through Kenny's character model as we passed him though. And the burial scene made me roll my eyes. Yes, I get it. Yes, thank you. He's dead. Yes, OK, let's wrap this up.

#48 Posted by Skytylz (4033 posts) -

@xMEGADETHxSLY said:

Yeah I already knew what was coming. I chose to shoot the kid so the the redneck didn't have to. Also when she shoots the chick I knew it was coming from a mile away

Sucks you had Lily shooting the person spoiled :(

#49 Posted by Stonyman65 (2711 posts) -

I thought the part where Carly (or Doug) gets their fucking brains blown out, and where they cannibalize that Mark guy was way more fucked up than anything else in the game.

As far as the whole shooting Duck or the attic kid, that was just doing what had to be done. The other stuff could have been prevented easily.

#50 Posted by project343 (2827 posts) -

@JazGalaxy: Clearly the game isn't for you.

What does it do? Most games are about taking a small, fun interaction with a game and artificially stretching out that experience to last much longer than it should while being poorly contextualized with a story that is so jarringly divorced from the gameplay experience that the two occupy almost two entirely different headspaces. The Walking Dead is the first modern, high-profile example of a game that solves these problems while really giving players a sense of agency unbound by mechanics or min-maxing mentalities that always detract from this narrative flavour-text. I am an avid fan of good video game storytelling, and I can say that no game, film, or television show has hit me with as much of an emotional impact as The Walking Dead.

But of course, the contrarians and hipsters will continue to spout lines like 'no gameplay' and 'buggy mess.' Such is life.

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