Standard or Minimal UI?

#1 Posted by waxdart (18 posts) -

Curious how people played out on this choice. After having played through the entirety of this episode, I'm a little disappointed how much information Telltale decided to expose in their "Standard" UI display. What this appears to do is call out in capital letters what the impacts of your choices are, as well as framing the Big Decision Moments.

The outcome of that, I thought, was to ultimately break immersion in a way counter to the aims of the series, the game & the story and much more transparently "gamified" everything around you. Found it was much better to be left paranoid and wondering what I said would resonate with people—which then ultimately makes you pay more attention to the way characters actually talk, animate etc. Additionally, not having a GIANT LETTERS "Save <This Character> or <This Character>" really telegraphs the fact that you have to choose, that you couldn't do both etc. Why not instead leave the player with the lingering doubt about your decisions?

It's hand-holdy in a UI-design sense and I get why they do it, but for anyone who hasn't played, I'd recommend trying it without all the hints on, in Minimal. Opinions?

#2 Posted by jillsandwich (760 posts) -

I'm not sure about the super obvious big decision stuff you're talking about, although I think I remember seeing something along those lines at the last Big Decision moment at the end. I did however, tun off the markers over all the interact-able things....except for the puzzle for getting past the zombies at the Motel. I had to turn that stuff off to figure out what the hell I was supposed to do(I'm not a very observant person).

#3 Posted by hbkdx12 (779 posts) -

Yeah its as lil counter intuitive. I used the standard interface because im generally not big on point and click adventure games and i hate when there's one thing i need to interact with to advance but can't find it and then after 20 minutes of feeling like you looked everywhere you end up all the more annoyed when you actually do interact with the thing because it was right there in your face the entire time. 
If there were an option to see what objects you can interact with without having the description and impact of your choices in the upper left hand corner, that would be great. 
That being said, most of the time what's written there is somewhat vague (i.e he will remember what you said) and you can generally tell by the succeeding dialogue/animation how someone felt about something you said or did so it's not too bad

#4 Edited by Tennmuerti (8175 posts) -

I started with the minimal UI as people have reccomended.
But halfway through I switched on "detect selectables" it reduces the pixel hunting but does it in a nice way of only highlighting the stuff close to your cursor not on the entire screen.

If there were an option to see what objects you can interact with without having the description and impact of your choices in the upper left hand corner, that would be great.  

@hbkdx12: I'm not sure about the console versions but this option is definately on the PC, it's exactly what i mention turning on above.
#5 Posted by cutyoface (555 posts) -

I started with the standard UI but i found it to be way too easy so i changed it halfway through.

#6 Posted by RampageAssassin (427 posts) -

Go minimal even though I had to change to standard when I got stuck looking for items.

#7 Posted by CaptainObvious (3000 posts) -

I don't have the patience to do pixel hunting, so I go standard.

#8 Posted by Rolyatkcinmai (2699 posts) -

Played on standard and left it that way the whole way through. I didn't have any issue with it.

#9 Posted by hbkdx12 (779 posts) -
@Tennmuerti: That sucks (for me) 
I have it on PS3 and it's all (standard UI) or nothing (Minimal UI)
#10 Posted by Geurge (99 posts) -

Went with minimal, there wasn't too much pixel hunting with the cursor being so big. Only time I got stuck was looking for the keys and that was because they weren't in the store.

Also, looking for a way to get the brick, it looked like it was easily in reach but I couldn't work out how to get to it.

#11 Posted by TimFReilly (98 posts) -

Went with minimal and haven't had pixel hunting problems.

#12 Posted by Pezen (1701 posts) -

Minimal the entire way through. As noted earlier, the drug store key/brick thing did take some extra effort to figure out but other than that I liked the lack of things on screen. Made it all much more immersive.

#13 Posted by probablytuna (3902 posts) -

I chose minimal UI because I didn't want information to be shown outright, as stated in the Bombcast about major decisions having greater effects and what not. Also, I liked how they let you use both gamepad and mouse. I was moving Lee with the analog stick and looking around with the mouse. The best of both worlds.

#14 Posted by Shookems (474 posts) -

Personally I don't really enjoy the pixel hunt in adventure games. Show me what I can click on and let me figure it out from there. I'm here for the story, and as soon as the game becomes a stagnant click fest I lose interest.

#15 Posted by Grillbar (1940 posts) -

standard since i really only cared about the story and not the pixel hunting part of it

#16 Posted by Athadam (712 posts) -

Sometimes minimal UI can ruin the immersion because in situations when the time is dire and short, you hunting around for clues is unrealistic.

#17 Posted by sickVisionz (1268 posts) -

The menu lets you customize what does and doesn't pop up. I turned off the stuff that tells you what the results of your conversation were, but I kept on the little pop ups that tell you that you can click on things. I'm playing this more like an interactive movie/comic rather than a game. Not having those pop ups could lead to frustrating situations for me that I don't want to be bothered with.

#18 Posted by Zaccheus (1809 posts) -

I'm not a big adventure gamer and wanted to make it as easy as possible to enjoy the story. The conversation result stuff was instantly super off putting to me, but luckily you can just turn that off. All in all an excellent experience.

#19 Posted by Brodehouse (10248 posts) -

I think it's amusing that people think the conversation stuff was 'spoiling' the game.

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