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The Walking Dead

Game » consists of 31 releases. First released on Apr 24, 2012

Presenting an original story set in the same universe as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.

Standard or Minimal UI?

#1 Posted by NekuSakuraba (6812 posts) - 4 months, 26 days ago


#2 Posted by benjo_t (100 posts) - 4 months, 26 days ago

Three Episodes in, I'm using standard. I quite like seeing the little notifications, they add a weight to my actions that I might not otherwise notice. X will remember Y.

#3 Posted by Geurge (81 posts) - 4 months, 26 days ago

Minimal, I don't want to be told what people think of me when I make a choice, and I want to explore the places rather than being told where to go.

Online
#4 Posted by csl316 (4718 posts) - 4 months, 26 days ago

Minimal, feels more natural.

#5 Posted by Ravenlight (7066 posts) - 4 months, 26 days ago
#6 Posted by Vextroid (1071 posts) - 4 months, 26 days ago

@Geurge said:

Minimal, I don't want to be told what people think of me when I make a choice, and I want to explore the places rather than being told where to go.

Pretty much this. But also like said it has it's problems with mine being:

In episode 2 after you escape the meat locker and try to take down Danny/Andy whatever. Took me 10 tries to find the spot to click on, after you knock his gun away, fast enough.
#7 Posted by Terramagi (1159 posts) - 4 months, 26 days ago

Mixed.

Turn off story prompts, turn on UI hints.

Not being able to see what you can interact with in a game with a shitload of things you could POTENTIALLY interact with will literally kill you.

#8 Posted by Ramone (2434 posts) - 4 months, 26 days ago

Minimal. I don't want to know whether a choice is important or not, I'd rather assume that they all are.

#9 Posted by NekuSakuraba (6812 posts) - 4 months, 25 days ago

Has anyone played the game once on minimal once on standard? I'm going through on minimal for my first playthrough and am thinking about doing it in standard if I play the game again.

#10 Posted by Redbullet685 (5739 posts) - 4 months, 25 days ago

Standard. I'm there for choices and story. Not for walking around looking for every last nook and cranny for hours.

#11 Posted by ShaggE (4437 posts) - 4 months, 25 days ago

No prompts, but UI hints on.

#12 Posted by FluxWaveZ (17872 posts) - 4 months, 25 days ago

Turn off the story prompts, because I don't want to know what people think of me so explicitly and know which decisions are major and not, but turn on UI hints because I'm not into pixel hunting and pointless exploration.

#13 Posted by EpicSteve (6125 posts) - 4 months, 25 days ago

Standard. I can appreciate someone wanting to get immersed. But what really takes me out of a game is getting pissed off at not being able to figure out what I can and can't interact with.

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#14 Posted by Killerfridge (81 posts) - 4 months, 25 days ago

I played through it all on minimal, was totally fine.

#15 Posted by Chtasm (355 posts) - 4 months, 24 days ago

Minimal! I tried the demo with Standard and didn't like the notifications about people thoughts about my actions. Item prompts were somewhat obvious, but I did get stuck in some parts (the drugstore, for example).

#16 Posted by sickVisionz (1251 posts) - 4 months, 21 days ago

I was in between. I knew I didn't want to get tripped up by not being able to find something or pressing the wrong button in a QTE so I kept on the button prompts and the little white dots. I got rid of the part that tells you when you've made a choice or that the game is remembering your choices. I just wanted to play it as if it was a movie.

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