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    The Walking Dead

    Game » consists of 41 releases. Released Nov 21, 2012

    Presenting an original story in the same franchise as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.

    Standard or Minimal UI?

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    NekuSakuraba

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    #1  Edited By NekuSakuraba


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    benjo_t

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    #2  Edited By benjo_t

    Three Episodes in, I'm using standard. I quite like seeing the little notifications, they add a weight to my actions that I might not otherwise notice. X will remember Y.

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    Geurge

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    #3  Edited By Geurge

    Minimal, I don't want to be told what people think of me when I make a choice, and I want to explore the places rather than being told where to go.

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    csl316

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    #4  Edited By csl316

    Minimal, feels more natural.

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    Ravenlight

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    #5  Edited By Ravenlight
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    Vextroid

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    #6  Edited By Vextroid

    @Geurge said:

    Minimal, I don't want to be told what people think of me when I make a choice, and I want to explore the places rather than being told where to go.

    Pretty much this. But also like said it has it's problems with mine being:

    In episode 2 after you escape the meat locker and try to take down Danny/Andy whatever. Took me 10 tries to find the spot to click on, after you knock his gun away, fast enough.
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    Terramagi

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    #7  Edited By Terramagi

    Mixed.

    Turn off story prompts, turn on UI hints.

    Not being able to see what you can interact with in a game with a shitload of things you could POTENTIALLY interact with will literally kill you.

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    Ramone

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    #8  Edited By Ramone

    Minimal. I don't want to know whether a choice is important or not, I'd rather assume that they all are.

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    NekuSakuraba

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    #9  Edited By NekuSakuraba

    Has anyone played the game once on minimal once on standard? I'm going through on minimal for my first playthrough and am thinking about doing it in standard if I play the game again.

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    Sooperspy

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    #10  Edited By Sooperspy

    Standard. I'm there for choices and story. Not for walking around looking for every last nook and cranny for hours.

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    ShaggE

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    #11  Edited By ShaggE

    No prompts, but UI hints on.

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    FluxWaveZ

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    #12  Edited By FluxWaveZ

    Turn off the story prompts, because I don't want to know what people think of me so explicitly and know which decisions are major and not, but turn on UI hints because I'm not into pixel hunting and pointless exploration.

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    EpicSteve

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    #13  Edited By EpicSteve

    Standard. I can appreciate someone wanting to get immersed. But what really takes me out of a game is getting pissed off at not being able to figure out what I can and can't interact with.

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    Killerfridge

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    #14  Edited By Killerfridge

    I played through it all on minimal, was totally fine.

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    Chtasm

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    #15  Edited By Chtasm

    Minimal! I tried the demo with Standard and didn't like the notifications about people thoughts about my actions. Item prompts were somewhat obvious, but I did get stuck in some parts (the drugstore, for example).

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    sickVisionz

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    #16  Edited By sickVisionz

    I was in between. I knew I didn't want to get tripped up by not being able to find something or pressing the wrong button in a QTE so I kept on the button prompts and the little white dots. I got rid of the part that tells you when you've made a choice or that the game is remembering your choices. I just wanted to play it as if it was a movie.

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