@groundbeef said:
A proper ending to Season 1 would be nice, instead of the bs "find out what happens to Clementine in Season 2" cliffhanger we were left with. The half-assed way Season 1 wrapped really left a bad taste in my mouth, to the point where I currently have no intention of continuing the series even though Season 1 was one of my favourite games of the year (first 4 episodes anyway).
That last episode was so disappointing. Criminally short; complete lack of meaningful choice (Lee still climbs ladders and hangs off ledges with one arm wtf); preposterous bad guy (so many holes here, not least of which being Clem had been talking to walkie talkie guy since before they even took the food from the station wagon); unsatisfying endings for all the long-term subplots (Kenny's sudden meaningless death, fate of Clem's parents down to a cameo, hell we don't even find out if Lee actually killed his wife ffs).
A few of your gripes with the game's last episode aren't really correct,
Kenny's "death" is left up to interpretation since it says that he was "lost" in the end credits summary, Clem was always talking on her walkie talkie but she didn't even make a mention of another person being on the other end until episode 3, up until that point it was really just for her own benefit. Not only that but the stranger makes a note of getting in contact with Clementine after his wife and kids have died. A dialouge option during the conversation with the stranger(who I thought was a great villian but that's really subjective) reveals everything about lee's criminal past, and the way that they handled clementine seeing her parents was perfect in my opinion, it was like a sudden punch in the gut. If they were to spend any more time with the whole clem's parent's subplot then it would have come off as melodramatic in my opinion.
Anyway, The Walking Dead was the best gaming experience I've had in a long time and I'm really excited for season 2. Having more episodes to tie in both seasons sounds amazing. Season 2 can't come soon enough!
Log in to comment