Something went wrong. Try again later
    Follow

    The Walking Dead

    Game » consists of 41 releases. Released Nov 21, 2012

    Presenting an original story in the same franchise as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.

    electricboogaloo's The Walking Dead - Episode 1 (PC) review

    Avatar image for electricboogaloo

    Writing and characters propel this zombie tale

    Telltale Game’s The Walking Dead offers a refreshing change of pace for the zombie genre. Like Robert Kirkman’s long running comic book and its TV series adaptation,The Walking Dead focuses on characterisation, story and the state of human morality in the wake of a zombie apocalypse over the mindless slaughter of hordes of the undead. Sure, there’s still a bucket load of zombie violence, but it’s a slow burn with moments of intensity that lends itself well to Telltale’s brand of adventure game storytelling.

    Lee and Clementine carry the story
    Lee and Clementine carry the story

    Its first episode, titled “A New Day”, introduces us to protagonist Lee Everett, a convicted murderer. Whether he committed the crime or not is open to debate, but the zombie apocalypse soon puts a stop to any jail time in the most explosive manner imaginable.

    A convicted criminal trying to prove his innocence – even in the end of days – is certainly ripe for cliché, but The Walking Dead takes Lee’s execrable past in some interesting directions, particularly regarding the player’s thoughts on the matter and the moral choices it introduces as a result. Unlike other Telltale Games, The Walking Dead places a heavy emphasis on player choice. You may not know Lee but do you choose to lie about his past or not, even when the world’s gone to hell? Your decisions can change other character’s perceptions of Lee, and even affect their trust in future episodes. Your group certainly won’t be too happy with you if they find out you’ve been lying the whole time, even if you thought it was the best thing to do.

    The violence is surprisingly visceral
    The violence is surprisingly visceral

    There are some tough choices like this to make throughout The Walking Dead, sticking you in between a rock and a hard place, forced to choose between the lesser of two evils. Tonally, this is right in line with the comic books, and its strong writing and excellent voice acting goes a long way to heightening the impact of your choices. You’ll often have up to four dialogue options to chose from, and in its most tense moments a timer will appear to exacerbate things even further. You’re often asked to save one life over another, left to face the consequences of your decision from either side.

    It may be a standard trope in most modern RPGs, but using player choice as a storytelling method in an adventure game goes a long way to involving the player in the narrative. You can impact the story and that’s an empowering tool that draws you into the unfolding events and the characters therein.

    The only downside to this is there’s no real payoff to your decisions as of yet. Being the first episode of five leaves a lot of threads hanging in the balance for future instalments, and it remains to be seen how effectively implemented your decisions will be in the long run. It’s certainly something to look forward to, and there should be no need for trepidation just yet.

    Fans will recognise Glen
    Fans will recognise Glen

    Particularly in regard to Lee’s relationship with Clementine, a small girl he finds abandoned and left to fend for herself. While some of the minor characters throughout The Walking Dead are less defined and open to stereotype, the growing bond between Lee and Clementine is a superlative facet of this first episode. This is a game heavy with dialogue, and how you to choose to communicate with Clementine helps shape Lee’s ever-growing characterisation. You know her parents have perished but do you tell her and upset her, or give out false hope? Even cussing in front of her causes a moral dilemma thanks to the meritorious writing. You quickly grow attached to these characters and “your” Lee over its two hour playtime. It’s exciting to see where their relationship will go from here.

    The rest of The Walking Dead sees Telltale trying their hardest to distance themselves from the deplorable Jurassic Park. While Quick Time Events still make an appearance, they’re thankfully few and far between. Most of the time you’ll have full movement of Lee, able to walk around each environment and interact with other characters and a multitude of objects. There’s some adventure game puzzle solving to be done but it’s fairly basic. Asking you to find batteries for a radio isn’t the most challenging, and the fact the character you’re doing this for doesn’t know that a radio needs batteries to work is even more mind numbingly dumb. It remains at its best when combining zombie killing with this puzzle-solving thought process – as is evidenced in a memorable scene inside a motel parking lot.

    After all, the fine art of zombie massacring is displayed here in all its glory. You’re only hitting a button to bash a zombie’s brain in with a hammer but there’s a tactile feel to it that lends itself well to the brutality of each kill; the game’s cel-shaded art style complementing the visceral nature of each skull-cracking shot. It can look drab at times, and some textures are disappointingly low-res, but its comic book stylings offer a nice diversion from the usual Telltale formula.

    Humanity is often the real enemy
    Humanity is often the real enemy

    It’s just a shame it suffers from some dreadful performance issues. Cutscenes are hampered with awful slowdown, often freezing the game completely for one to three seconds at a time while the audio carries on in the background. Turning the shadow quality down to “low” fixed these issues, but a patch would be welcome, even if there’s little hope of fixing the low audio quality; an unfortunate staple of recent Telltale releases that lamentably dampens the superb voice work.

    Nevertheless, A New Day is a fantastic introduction to this five-part series. Most adventure games move at a slow pace, but The Walking Dead is oftentimes relentless in its action, pumping up the tension with genuine panic. Its dialogue is superb and really gives credence to the choices you make, and we can only hope Telltale makes good on its promise to have these decisions mean something, and to impact the world and the way other characters view you. There are some rough edges but there’s also a ton of promise. It’s exciting to see where it will go from here.

    0 Comments

    Other reviews for The Walking Dead - Episode 1 (PC)

      We're off to a good start 0

      The Walking dead Ep1 is a great start to what i hope is a great overall season. As an avid TWD fan i was excited to hear on the Bombcast that this was canonical and had a completely different story parallel to Rick and his crew. The Point and Click nature with the gripping story and some pretty harrowing QTEs really do help make the decisons in this game have more weight and immerse you into their struggle.So first off if your playing it on XBLA, PSN and iOS your price of entry is only 5$ its a ...

      6 out of 6 found this review helpful.

      Compellingly Tells Expected Story of Archetypal Characters. 0

      I haven't been overly enthused about the TV show since their storytelling began to decline in the last episode of the first season. I'm also tired of the same style of zombie games we keep getting, am not normally a huge adventure or point-and-click player, and have never liked the concept of "episodic content".However, I'm compelled by the archetypal characters and choices in the first of five bite-sized episodes of this Telltale game. (First episode clocks in just over two hours). It's more in...

      3 out of 3 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.