Something went wrong. Try again later
    Follow

    The Walking Dead

    Game » consists of 41 releases. Released Nov 21, 2012

    Presenting an original story in the same franchise as the comic book series of the same name, The Walking Dead is a five-part adventure game from Telltale that follows the story of a convicted murderer, his guardianship over a young girl, and his co-operation with a roaming group of survivors in a zombie apocalypse.

    cptmorganca's The Walking Dead - Episode 1 (PlayStation Network (PS3)) review

    Avatar image for cptmorganca

    The Walking Dead Episode 2: Starved For Help Review

    My biggest worry with The Walking Dead Episode 2: Starving for Help was that it could never live up to how much I enjoyed my time with episode 1. Not only does Starving for Help outdo episode 1 in almost every respect, but it explores areas of a post-apocalyptic world that I’ve never seen before, and evokes genuine emotion at ever corner. Unfortunately, the same technical issues that plagued episode 1 are still present here, in full force.

    SPOILER ALERT: This review will spoil moments from The Walking Dead Episode 1, but not episode 2.

    At the end of episode 1, Lee and the group were setting up base in the local Motor Inn in Macon. Starved for Help fast forwards 3 months, and the group is running low on food. So low, that not everyone gets to eat every day.

    Stuff gets gruesome, very gruesome.

    “I truly care for Clementine, and would

    be devastated if anything were to happen to her”

    This shouldn’t come as a surprise in the least bit if you played episode 1, but Starved for Help makes you make very difficult decisions. The Walking Dead evokes genuine emotion, emotion that is only possible because of the stellar world and group of characters the game introduces. I truly care for Clementine, and would be devastated if anything were to happen to her. I don’t want to disappoint her, and strive to make sure she’s happy, even if that makes me unpopular with another character.

    Starved for Helped introduces new scenery, mixing it up with a lot of greens and reds.

    “it’s something that I’ve never seen

    explored in the ‘zombie apocalypse’ context before”

    It’s hard to express what makes the story arch in Starved for Help so damn good, and the last thing I want to do is spoil it. Suffice to say it’s something that I’ve never seen explored in the “zombie apocalypse” context before. It outdoes episode 1 in several ways, and does nothing but make me even more excited to see where the story goes.

    The technical problems in Starved for Help are here, and even more problematic than in episode 1. When you begin episode 2, a “previously on” will play, summarizing all of the big story beats from episode 1. The frame rate was so bad during this recap that I thought the game was broken. Happily, the frame rate improved once the actual game launched. Still, the game will definitely chug at times, especially when trying to transition from one sequence to another. You might even be waiting for upwards of 4-5 seconds waiting for the next sequence to happen. This can pull you out of the experience, especially during tense moments.

    Lee wields his trusty axe like a pro.

    “I definitely had less fun trying to be somebody I wasn’t”

    I played through Starved for Help twice, once on my “Me” save and once on my “Anti-Me” save. On my Me save, I made choices purely off what I would have done. Some were good choices, and some were bad. Some I made out of pity, and some out of anger. On Anti-Me, I made an effort to make the opposite decisions of what I would normally do. It was genuinely difficult to bear the consequences of my actions, and really made me feel crappy at times. It didn’t feel right to be Anti-Me. Perhaps playing the way you naturally would is the only way to play The Walking Dead. I definitely had less fun trying to be somebody I wasn’t.

    There were several instances in which I was literally on the edge of my seat playing Starved for Help, and even a moment when I wanted to tear up a bit. Telltale has proved that they know what they’re doing with The Walking Dead, and I trust them to do justice with the remaining episodes. Technical issues aside, Starved for Help is a masterpiece. The story is amazing, choices make a world of difference, and I already can’t wait to get my hands on episode 3, Long Road Ahead. If you’re really interested in checking this out, you could totally get your money’s worth by just buying episode 1 and 2 for $10.

    Other reviews for The Walking Dead - Episode 1 (PlayStation Network (PS3))

      New Story, New Characters, Same Old Walkers... 0

      TellTale Studios is no stranger to the point and click adventure genre lately. Their last efforts into licensed properties where Back to the Future and Jurassic Park. While their Back to the Future series was pretty good, Jurassic Park was a bit of a disappointment. TellTale is back on the adventure game once again with another popular franchise, especially it being a recent phenomenon. What I'm referring to is the Walking Dead series. This is a beginning of a new story that is a prequ...

      1 out of 1 found this review helpful.

      Almost Impossible to Rate, or Stop Talking About 0

      The Walking Dead is one of those games that you can't really talk about in the immediate, much in the same way you feel guilt over talking about what happened in the Sixth Sense, Chinatown or Casablanca around a person still eager to have that experience. Which also no doubt makes it a hard game to write about in broad strokes, given that it's structure creates such a personal experience and all of the most memorable bits are things that are only memorable because of how they were presented in t...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.