For people having bad fps do the following'
How to increase your fps with little or no visual lose
Texture memory size will cause little pop in
hmmm, i'm going to have to try that.
Depending on rendering resolution and screen size. AA also tends to make the picture seem more blurry (instead of jagged).
Disabling AA improves framerate, but there is a very clear visual difference.
Rending at 1080p+ on a regular size computer screen, AA is always a waste of ressources and frames (ontop of being a matter of taste).
For people having bad fps do the following'-disable ssao-disable anti aliasing-put texture memory size to very small (helps most it increased my fps from 30 to 60)I noticed little to no difference when putting these these settings like so.
What. This is terrible advice. First of all Screen Space Ambient Occlusion is very important to the visual fidelity, as is Anti-Aliasing. Both do put considerable strain on the GPU but the game looks a lot worse if you turn them off. Also, reducing texture memory size actually HURTS the performance of the game, while having no benefits whatsoever (just put it to the highest your card can handle, with ~1GB of RAM you can put it to max).
The most serious FPS-killer is UberSampling, which I'm quite sure no "normal" machine can handle at a decent frame-rate (it'll generally halve FPS or worse). Other than that everyone with a mid-range PC should be able to play at ~high settings anyway.
Oh, and V-sync actually eats quite a bit, since there's pretty much no tearing anyway you might consider turning that off. Adjusting LoD distance scaling, numbers of shadowed lights and turning off motion blur can help a bit as well.
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