btw. assigning each magic sign to a hotkey does wonders. I barely ever go into the LEFT-CTRL quick-menu anymore (just for switching between dagger/bombs/traps and meditation).
Replaced 3,4,5 with magic, as well as extra mouse buttons. Who needs 'cycling through magic', if you can have straightforward hotkeys?
The Witcher 2: Assassins of Kings
Game » consists of 16 releases. Released May 17, 2011
The sequel to 2007's critically acclaimed role-playing game, The Witcher. Players again take control of Geralt of Rivia in this story-focused adventure.
Plenty of Reasons to Love The Witcher 2, but what do you HATE?
It's a great game - the only issue I have is how cluttered the main screen is - it's just filled with icons and bars and it takes getting used to. Also, Normal difficulty is a pain, but Easy is WAAAAYYY too easy. There should have been a middle-ground between the two.
I played through DA2 on hard, and it was an auto attack snooze fest.@Tennmuerti said:
I know that, I'm just not there yet levelwise to specc for it, hence I can't talk about the 'AoE Group Melee Talent' effects on how combat feels. Guess you didn't play DA2 on Nightmare, because its definitely harder than the Witcher 2 will ever be (at least on Hard, not even going to consider Insane).It's a fact combat 'feels' like shit, when you visibly hit something but don't, because it ain't your 'target' which the game's designated automatically (often poorly) or you've backed a foe against a wall and he 'diceroll' evades your blows, while he clearly couldn't. Hoping that most of my complaints will go away once I've got the AoE Melee talent (if so, it's silly for it to be a talent in the first place).I love the Witcher 2 as much as the next guy, but combat is a miss. If you want to defend its poor melee combat mechanics design, be my guest. Your arguments certainly didn't sway my opinion on the topic.@Seppli: @rawr: @MaFoLu:
FYI there is a talent that will give your sword attacks 100% AoE dammage, once you get that, groups become much easier.
The signs also have AoE effects at 2nd level talents.
Not to mention the AoE grenades that anyone can use with stun and blind efffects.@Seppli
:
Unlike DA2 hard difficulty in Witcher2 is meant to be hardIf you are disliking the combat and are having to cheese fights, drop it down to normal.
Compared to that Witcher 2 hard is way harder.
Also like you said Witcher 2 also has an insanity option that also has an increased difficulty as well and since you are not playing on that, we can't really say how will that compare to nightmare DA2.
Can't say i noticed any dicerolls like you mention. Some foes are agile, so they dodge a lot regardless, some block a lot. And even someone who is cornered can still do those things, why shouldn't they?
Grenades are not a talent and anyone can use them. They all do AoE dammage and at least 2 stun/blind enemies.
The AoE signs you can get on your 2nd/3rd level up in chapter 1.
If your big complaint is that "you hit what you hit" get the AoE mele tallent asap :)
(ok just read further and saw that you did) Good luck!
@Seppli said:
btw. assigning each magic sign to a hotkey does wonders. I barely ever go into the LEFT-CTRL quick-menu anymore (just for switching between dagger/bombs/traps and meditation).Replaced 3,4,5 with magic, as well as extra mouse buttons. Who needs 'cycling through magic', if you can have straightforward hotkeys?Good tip, thanks.
It's a great game - the only issue I have is how cluttered the main screen is - it's just filled with icons and bars and it takes getting used to. Also, Normal difficulty is a pain, but Easy is WAAAAYYY too easy. There should have been a middle-ground between the two.I agree there gap between these two difficulties is too big. Normal is too hard to be considered normal and easy is too easy. I don't even want to find out what hard is like. There definitely should be a medium.
@Korolev said:It just forces you to learn how things work a bit.It's a great game - the only issue I have is how cluttered the main screen is - it's just filled with icons and bars and it takes getting used to. Also, Normal difficulty is a pain, but Easy is WAAAAYYY too easy. There should have been a middle-ground between the two.I agree there gap between these two difficulties is too big. Normal is too hard to be considered normal and easy is too easy. I don't even want to find out what hard is like. There definitely should be a medium.
After you get into the flow of combat it becomes much easier on normal.
erm... Insanity difficulty in Witcher 2 renders your save files useless after dying. It's acutally 'Insane', hence I'm not even considering it as legit. You cannot compare playing DA2 on Hard with playing it on Nightmare. Alone the lack of Friendly Fire made you play an entirely different and waaay easier game. Go and play DA2 on Nightmare and come again about 'easy cheesefest'. Every step and attack has to be planned carefully and executed perfectly. My 2hand warrior 'friendly fire' one-shotted everybody in the group with Scythe and such. Some even with simple auto-attack AoE. Once, I actually 'exploded' my entire group with a cocky Whirlwind by accident. Got carried away.
I like the combat. I feels challenging. In the first game all group combat was a total joke. You'd just dive in the middle, spam fire and group sword and just demolish everyone. This one, a group of 5 Nekkers or Drowners can be terrifying, it forces me to use all my signs, many types of bombs and traps and it makes me feel more like a Witcher who isn't meant to be a heavy dude jumping into the fray, but a quick and agile guy who uses leather armor and many potions and gadgets to win.
Also you can get around the 1 life limit by storing old saves in another directory.
I hate not having a computer powerful enough to run it.I don't.
@TekZero said:Keep justifiying it to yourself mate.I hate not having a computer powerful enough to run it.I don't.If i had said powerful computer, i'd be blowing money on LA Noire and Witcher 2 now, whereas i'm only buying LA Noire and keeping W2 for laterif i had the powerful computer, i'd be playing like others here and suffering from buggy hitboxes and shit.. whereas when i buy it in a few months, it'll be patched/enhanced and i'll never have to go through the current shittiness which'll leave a bad taste of the game in my mouth.i'm glad i can't currently run it, and that i'll be able to in just a few months ^^
Whatever helps you sleep better at night knowing you aren't playing this awesome game :D
lololololol
JK
(PS: also hitboxes aren't buggy, Seppil is just pissed off at some game mechanics) plus there is no shittiness really
@Ahmad_Metallic said:Agreed. The game's in stellar condition. Didn't run into any bugs thus far. As I've got pretty much the perfect system for the game (low highend 64bit first generation DX11 rig), I've not got any technical issues either. While I'm enamored with the game overall, I'm not looking past its flaws as they present themselves to me. I just don't like some of the early 'crippling' mechanics (which can be allivated by talents). Flaws by design, not by bugs.@TekZero said:Keep justifiying it to yourself mate.Whatever helps you sleep better at night knowing you aren't playing this awesome game :DlolololololJK(PS: also hitboxes aren't buggy, Seppil is just pissed off at some game mechanics) plus there is no shittiness reallyI hate not having a computer powerful enough to run it.I don't.If i had said powerful computer, i'd be blowing money on LA Noire and Witcher 2 now, whereas i'm only buying LA Noire and keeping W2 for laterif i had the powerful computer, i'd be playing like others here and suffering from buggy hitboxes and shit.. whereas when i buy it in a few months, it'll be patched/enhanced and i'll never have to go through the current shittiness which'll leave a bad taste of the game in my mouth.i'm glad i can't currently run it, and that i'll be able to in just a few months ^^
You don't quite get the issue. I've got no problem with RNG (random numbers generator) and other diceroll mechanics privy to RPGs. I've got a problem with design and balancing crippling the player's melee gameplay in favor of handing out 'basic functionality' via character progression. Like disabling hitboxes for all but the main target, lacking the appropriate talent; an issue which is more prevalent thanks to an unreliable auto-targeting system which can't cope with larger groups of enemies.So basically you want another action game and not an RPG. We get 500,000,000,000 action games a year and only a tiny handful of RPG's, Im glad its a diceroll.
Blindly defending mechanics and balancing, which do both gameplay and 'RPG immersion' no favors... stop kidding yourself.
Hey guys, that's great to know :) it's not like i want the game to be bad@Tennmuerti said:
@Ahmad_Metallic said:Agreed. The game's in stellar condition. Didn't run into any bugs thus far. As I've got pretty much the perfect system for the game (low highend 64bit first generation DX11 rig), I've not got any technical issues either. While I'm enamored with the game overall, I'm not looking past its flaws as they present themselves to me. I just don't like some of the early 'crippling' mechanics (which can be allivated by talents). Flaws by design, not by bugs.@TekZero said:Keep justifiying it to yourself mate.Whatever helps you sleep better at night knowing you aren't playing this awesome game :DlolololololJK(PS: also hitboxes aren't buggy, Seppil is just pissed off at some game mechanics) plus there is no shittiness reallyI hate not having a computer powerful enough to run it.I don't.If i had said powerful computer, i'd be blowing money on LA Noire and Witcher 2 now, whereas i'm only buying LA Noire and keeping W2 for laterif i had the powerful computer, i'd be playing like others here and suffering from buggy hitboxes and shit.. whereas when i buy it in a few months, it'll be patched/enhanced and i'll never have to go through the current shittiness which'll leave a bad taste of the game in my mouth.i'm glad i can't currently run it, and that i'll be able to in just a few months ^^
must be a blastI hate how I get 5 FPS. on Low, medium, and high.
Ok, I'm gonna admit that the more I play the more I hate how ridiculous the difference between easy and normal is. There needs to be a middle ground.
@Stephen_Von_Cloud: The optimization is bad, but I'm hopeful this will get worked out in an update pretty soon. I just hope I don't finish the game before then.The big problem for me now is that suddenly the game performance is terrible. I've noticed what you have (interiors run better than the larger outdoor areas... that makes sense) but the Epilogue ran pretty damn well at decent settings on my PC but now that I am in the first village it runs terrible, slideshow levels. I've lowered resolution and eliminated a variety of the more demanding effects and it does not run acceptably. I would understand a lot more if the game had never ran well, but as I said it did run quite well in the epilogue.I'm running the game on Ultra w/o ubersampling, with a GTX580, i5 2500k, 8gb Ram. I get about 30-40 FPS in combat and really detailed environments, and 55-60 when I'm in caves and houses. I know it could be worse, but I'd much prefer a stable frame rate through out. I switched to High for an hour or so at one point, and didn't really notice any major gains in FPS, so I switched back to Ultra.
Ugh. Looking like I will need to finally update my graphics card, which is expected as I have an old model. I just don't understand why the game ran well before and does not run well now.
Now having more experience with the AoE melee talent, it's better, but thanks to somewhat context sensitive attacks (depending on distance and angle and whatnot) and the faulty targeting system, it still doesn't allow for the reactive precision and control I expect. Instead of being in full control of every swing, it's more like riding a barely broken-in horse without saddle. It goes in the general direction I want to, but often bucks or just doesn't do exactly what I want and need it to do.
The Witcher 2's melee combat mechanics are its achilles heel. It's close to 'perfection', except for that one beefy flaw (all the other flaws are rather minute).
I hate that no matter what I do I can't register my copy.
Nothing I really hated about the game, but all the cities were a bit meh.
Parry. My best form of defense is the Sign and/or Dodging.
They should have given parry it's own kind of mechanism. Now I don't parry because I want to keep the Vigor for Signs.
Plus you have to stand still, worst thing to do - against virtually anything - in Witcher 2 is standing still.
Journal being written in third person bothers me a little.It's written by Geralt's friend Dandelion.
@NoXious said:
Parry. My best form of defense is the Sign and/or Dodging. They should have given parry it's own kind of mechanism. Now I don't parry because I want to keep the Vigor for Signs.Plus you have to stand still, worst thing to do - against virtually anything - in Witcher 2 is standing still.Parry does not take Vigor, only blocking does. If you parry before they connect Vigor is not wasted.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment