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    The Witcher 2: Assassins of Kings

    Game » consists of 16 releases. Released May 17, 2011

    The sequel to 2007's critically acclaimed role-playing game, The Witcher. Players again take control of Geralt of Rivia in this story-focused adventure.

    Witcher 2 sales per country per population.

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    AlexW00d

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    Edited By AlexW00d

    Giant Bomb won't let me have a title long enough to explain properly, but this is just a blog comparing game sales in certain countries and the populations of said countries. Why? 'Cause I am bored.

    Numery

    To preface I was just reading this article whilst making myself a cup of tea and the numbers caught my eye, as they do sometimes. Now I'll say this here, this is not going to be particularly interesting, not to the regular joe anyway, but I find it interesting and thus this blog was born.

    Numbers are cool, they can mean nothing, everything, and most importantly, whatever the hell you want. So for this, make whatever you want of them, as that is basically what I am doing.

    CountryPopulationUnits SoldRatioPercentage
    UK62,000,00075,0001:8260.00120
    Russia143,000,000234,0001:6110.00163
    USA313,000,000270,0001:11590.00086
    Poland38,000,000185,0001:2050.00486

    Now we can all see, nothing here is particularly important, but what we can also see is that a very small percentage per country purchased this game at retail.

    I find a few things here interesting; obviously, Poland was going have the highest numbers for this, considering the Witcher series was a known quantity in Poland before the games were even thoughts in CD Projekt's brilliant minds. But a few things were less obvious: firstly, the game almost sold a quarter of all it's units in Russia, a country that is supposedly rife with piracy, yet sold twice as many units per person than the USA, the supposed richest country in the world; secondly the game sold 1 unit for every 800 people in the UK, which by those odds means at least a hundred and twenty people in my little city bought the game, meaning there are 120 Witcher fans in relative close proximity to me, WHO ARE THESE PEOPLE, WHY DO I NOT KNOW THEM?

    More silly things I can make these numbers mean

    1. America has the most pirates per population of these four countries, maybe even... THE WORLD.
    2. There is only one copy for every 72km^2 of Russia.
    3. Inversely there is copy for every 1.6km^2 of Poland

    And with that I have ran out of facts. Feel free to add your own. But I found this pretty interesting. Thanks for reading, and go buy the game right now, unless you're silly and don't have a PC, then buy it on 360 when it hits.

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    AlexW00d

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    #1  Edited By AlexW00d

    Giant Bomb won't let me have a title long enough to explain properly, but this is just a blog comparing game sales in certain countries and the populations of said countries. Why? 'Cause I am bored.

    Numery

    To preface I was just reading this article whilst making myself a cup of tea and the numbers caught my eye, as they do sometimes. Now I'll say this here, this is not going to be particularly interesting, not to the regular joe anyway, but I find it interesting and thus this blog was born.

    Numbers are cool, they can mean nothing, everything, and most importantly, whatever the hell you want. So for this, make whatever you want of them, as that is basically what I am doing.

    CountryPopulationUnits SoldRatioPercentage
    UK62,000,00075,0001:8260.00120
    Russia143,000,000234,0001:6110.00163
    USA313,000,000270,0001:11590.00086
    Poland38,000,000185,0001:2050.00486

    Now we can all see, nothing here is particularly important, but what we can also see is that a very small percentage per country purchased this game at retail.

    I find a few things here interesting; obviously, Poland was going have the highest numbers for this, considering the Witcher series was a known quantity in Poland before the games were even thoughts in CD Projekt's brilliant minds. But a few things were less obvious: firstly, the game almost sold a quarter of all it's units in Russia, a country that is supposedly rife with piracy, yet sold twice as many units per person than the USA, the supposed richest country in the world; secondly the game sold 1 unit for every 800 people in the UK, which by those odds means at least a hundred and twenty people in my little city bought the game, meaning there are 120 Witcher fans in relative close proximity to me, WHO ARE THESE PEOPLE, WHY DO I NOT KNOW THEM?

    More silly things I can make these numbers mean

    1. America has the most pirates per population of these four countries, maybe even... THE WORLD.
    2. There is only one copy for every 72km^2 of Russia.
    3. Inversely there is copy for every 1.6km^2 of Poland

    And with that I have ran out of facts. Feel free to add your own. But I found this pretty interesting. Thanks for reading, and go buy the game right now, unless you're silly and don't have a PC, then buy it on 360 when it hits.

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    CJduke

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    #2  Edited By CJduke

    Interesting. I'm assuming these are first week sales only?

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    PeasantAbuse

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    #3  Edited By PeasantAbuse

    Should I bother with the first game or just jump right into The Witcher 2?

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    Vegetable_Side_Dish

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    Well, I just bought a copy, so you can change the UK numbers to 75,001 now. 

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    Animasta

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    #6  Edited By Animasta

    Russia also has a larger population of PC gamers than the US does

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    #8  Edited By mosdl

    @Animasta said:

    Russia also has a larger population of PC gamers than the US does

    I wonder how consoles sales are in Russia.

    270k sales in the US with virtually no marketing is pretty good.

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    PeasantAbuse

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    #9  Edited By PeasantAbuse

    @rebgav said:

    @PeasantAbuse said:

    Should I bother with the first game or just jump right into The Witcher 2?

    They're both pretty great. You'll have a better understanding of the approach to combat in Witcher 2 if you've played the first game though the actual gameplay is different. The learning curve is a little steeper if you jump straight into 2.

    Alright cool, I'll probably grab both the next time there is a Steam sale.

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    Animasta

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    #10  Edited By Animasta

    @mosdl: probably pretty terrible, if I had to guess

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    TobbRobb

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    #11  Edited By TobbRobb

    @PeasantAbuse: Just a note, they are not very similar at all when it comes to gameplay. If you don't like how 1 feel, there is a large chance 2 might still be good for you.

    And don't sweat playing the first one before the 2nd if you don't enjoy it, 2 is perfectly playable as a starting point "though some things might have less impact".

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    AlexW00d

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    #12  Edited By AlexW00d

    @CJduke said:

    Interesting. I'm assuming these are first week sales only?

    Over a million sales in its first week? Not a chance.

    @rebgav said:

    And that, ladies and gentlemen, is how to take a group of unrelated statistics and turn them into crazy propaganda by way of baseless inferences! Good show all round, jolly well done.

    I kinda did preface it saying this meant nothing. Also I don't really know what this blog propagates, but whatever. I guess it's free advertisement for the game.

    @mosdl: There was no marketing here either, so it's sales are pretty good all round by that. I can't speak for marketing is Russia or Poland, but I doubt there was too much.

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    PeasantAbuse

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    #13  Edited By PeasantAbuse

    @TobbRobb said:

    @PeasantAbuse: Just a note, they are not very similar at all when it comes to gameplay. If you don't like how 1 feel, there is a large chance 2 might still be good for you.

    And don't sweat playing the first one before the 2nd if you don't enjoy it, 2 is perfectly playable as a starting point "though some things might have less impact".

    Thanks, I will keep this in mind as well.

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    Xyber

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    #15  Edited By Xyber

    That girl keeps staring at me, I'm scared.

    And numbers are fun.

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    AhmadMetallic

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    #16  Edited By AhmadMetallic

    Cool numbers! 
     
    I like the fact that I bought it and contributed but I dislike the fact that I think I hate this game.

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    Deusx

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    #17  Edited By Deusx

    Comparing the number of population the US has vs other countries mentioned in the statistics for piracy, the US is nowhere near the most pirate country in the world. Hell, even my country has higher numbers on that matter.

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    Winternet

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    #18  Edited By Winternet

    Numbers ARE cool.

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    mandude

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    #19  Edited By mandude

    Isn't Sweden the most piratingest country out there?

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    AlexW00d

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    #20  Edited By AlexW00d

    @Deusx said:

    Comparing the number of population the US has vs other countries mentioned in the statistics for piracy, the US is nowhere near the most pirate country in the world. Hell, even my country has higher numbers on that matter.

    It was a joke.

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    AlexW00d

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    #21  Edited By AlexW00d

    @mandude: I doubt that.

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    tim_the_corsair

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    #22  Edited By tim_the_corsair

    Curious to see what the console sales will be

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    Marz

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    #23  Edited By Marz

    don't know why your putting in so much stock in population numbers.  Not everyone plays video games in each country, and not by the same percentage if you can even find numbers on how many people play video games in said countries.

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    AlexW00d

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    #24  Edited By AlexW00d
    @Marz I think you kinda missed the point of this blog. It was in no way a serious thing, I thought that was somewhat obvious from the tone, but I guess next time I need to be more sarcastic?
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    mosdl

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    #25  Edited By mosdl

    @Tim_the_Corsair said:

    Curious to see what the console sales will be

    Probably will sell well.

    I do wonder if some outlets won't sell it due to the mature content, but then here in the US Target carried the PC box version of the game.

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    Tennmuerti

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    #26  Edited By Tennmuerti

    Some things to consider:
     
    The price for retail box copies in Russia is usually much smaller then equivalent retail copies in other countries.
    This has been done to combat piracy and it has largely saved the Russian PC market from the gutter it was in. But the standard boxed retail versions are usually just a well made thin cardoard box with only the disk inside. 
    It's also one of the factors why PC players have a stronger overall presense there, % wise. (another factor is piracy which also bosted PC numbers from days of yore, and still does today to an extent)
    Because of this services such as Steam also have much reduced prices in Russia.
    So CDProject gets a bit less per each standard copy sold there.

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    AlexW00d

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    #27  Edited By AlexW00d
    @Tennmuerti stop bringing actual facts in to my silly blog >:(
    But yeah you do have good points.
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    Deusx

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    #28  Edited By Deusx

    @AlexW00d said:

    @Deusx said:

    Comparing the number of population the US has vs other countries mentioned in the statistics for piracy, the US is nowhere near the most pirate country in the world. Hell, even my country has higher numbers on that matter.

    It was a joke.

    I'm an idiot.

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    CJduke

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    #29  Edited By CJduke
    @AlexW00d: Maybe I'm missing something here, but your numbers in the "units sold" column don't add up to 1 million
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    AlexW00d

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    #30  Edited By AlexW00d
    @CJduke
    @AlexW00d: Maybe I'm missing something here, but your numbers in the "units sold" column don't add up to 1 million
    They don't, but then, there are only 4 countries there. It doesn't account for all of the other countries it sold in. They had said they had sold over a million copies last October, so it's probably a lot more by now.
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    #31  Edited By Pepsiman

    @Tennmuerti said:

    Some things to consider:

    The price for retail box copies in Russia is usually much smaller then equivalent retail copies in other countries.
    This has been done to combat piracy and it has largely saved the Russian PC market from the gutter it was in. But the standard boxed retail versions are usually just a well made thin cardoard box with only the disk inside.
    It's also one of the factors why PC players have a stronger overall presense there, % wise. (another factor is piracy which also bosted PC numbers from days of yore, and still does today to an extent)
    Because of this services such as Steam also have much reduced prices in Russia. So CDProject gets a bit less per each standard copy sold there.

    I also just want to throw out there that one of the major keys to getting good sales numbers in Russia is to have a good release window that's as close as possible to the original version so as to give people there less reason to pirate foreign copies while waiting for ones in their native language. I can't remember exactly who, I think it was Gabe Newell or someone along those lines, said that poor release timing is a huge factor behind localized games that are brought to Russia and then subsequently fail to sell; the developers and publishers in that sort of situation expect a tech-literate demographic of people to simply wait patiently and buy the Russian version legitimately when it's "their turn" when that's hardly the case. From what I read, even delaying a release by a few weeks can cleave a game's potential Russian sales by something like 50 percent. Obviously, Russia isn't the only market where this is true, but it's especially prevalent there given the market conditions.

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    WalkerTR77

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    #32  Edited By WalkerTR77

    I was wondering earlier today how the 360 release fared. The pc release apparently sold just over one million units, which probably breaks even but seems like a lot less than such an excellent game deserves (needing a fairly hefty pc to play it surely factors in though). The 360 version surely required a serious investment from CD Projekt, but it must be doing quite well right?

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    easthill

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    #33  Edited By easthill

    @WalkerTR77 said:

    I was wondering earlier today how the 360 release fared. The pc release apparently sold just over one million units, which probably breaks even but seems like a lot less than such an excellent game deserves (needing a fairly hefty pc to play it surely factors in though). The 360 version surely required a serious investment from CD Projekt, but it must be doing quite well right?

    First place on the UK Chart the week of release.

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    AlexW00d

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    #34  Edited By AlexW00d

    @easthill said:

    @WalkerTR77 said:

    I was wondering earlier today how the 360 release fared. The pc release apparently sold just over one million units, which probably breaks even but seems like a lot less than such an excellent game deserves (needing a fairly hefty pc to play it surely factors in though). The 360 version surely required a serious investment from CD Projekt, but it must be doing quite well right?

    First place on the UK Chart the week of release.

    Um, PC games don't need to sell any where near a million units to break even. The game was more than likely profitable after 400k or so, which is what they sold about two weeks post release. And you don't need a hefty PC to run it at all. Also, the game is a fairly niche, mature, RPG with influences from old school games; I doubt it's audience is as wide as some other games. And they were super happy with the ~1.2 million they sold.

    Again, I doubt the port was that much of an investment by them, they had to scale everything down to run on the aged hardware sure, but most of the time between them would have been MS and their shite certification. I imagine it's probably already making profit, after a week at the top of most sales charts.

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    WalkerTR77

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    #35  Edited By WalkerTR77

    @easthill: @AlexW00d: It's a pretty expansive game which I imagine takes a lot of work to make. I thought 1 million units would probably break even but not produce enough profit to be really encouraging, but if indeed that was plenty to make a Witcher 3 viable then that's excellent news.

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    armaan8014

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    #36  Edited By armaan8014

    @AlexW00d said:

    @Deusx said:

    Comparing the number of population the US has vs other countries mentioned in the statistics for piracy, the US is nowhere near the most pirate country in the world. Hell, even my country has higher numbers on that matter.

    It was a joke.

    i think India wins that award

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    AlexW00d

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    #37  Edited By AlexW00d

    @WalkerTR77 said:

    @easthill: @AlexW00d: It's a pretty expansive game which I imagine takes a lot of work to make. I thought 1 million units would probably break even but not produce enough profit to be really encouraging, but if indeed that was plenty to make a Witcher 3 viable then that's excellent news.

    Whilst indeed expansive, it's a PC game. They don't have to pay licensing fees to MS or Sony, and a lot of the sale were through their own store, but regardless, it didn't have that big a budget, so there wasn't as much to recoup. PC games never need to sell as many as console games to make profit.

    And yeah, they mentioned W3 being a thing a few months after the release, so it was clearly a nice profit for them at that time.

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    #38  Edited By easthill

    @WalkerTR77: One sold copy on Steam/Gog.com gives CD Projekt RED a lot more money than retail would have, and I'd guess most of the copies sold on PC was from Digital Distribution.

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    AlexW00d

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    #39  Edited By AlexW00d

    @easthill said:

    @WalkerTR77: One sold copy on Steam/Gog.com gives CD Projekt RED a lot more money than retail would have, and I'd guess most of the copies sold on PC was from Digital Distribution.

    Nope, most of it was retail. Only about 400k was digital, about 340k of that from Steam, the rest GOG and Gamersgate, mostly. I'd quote the source but I forget what, it was either the RPS article I linked in the post, or probably another RPS article.

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    Getz

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    #40  Edited By Getz

    How about "Witcher sales by country per capita" That would have been fine.

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    hughesman

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    #41  Edited By hughesman

    I saw a witcher 2 commercial on the tv.

    BIG TIME BABY WOOOOO!!!!!!!

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    easthill

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    #42  Edited By easthill

    @AlexW00d: Hmm. Wouldn't have guessed that. Haven't bought a retail PC game since... forever. Still, those copies sold on Steam and other digital stores would generate a lot more income than an equal amount sold retail.

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    #43  Edited By mosdl

    @AlexW00d said:

    @WalkerTR77 said:

    @easthill: @AlexW00d: It's a pretty expansive game which I imagine takes a lot of work to make. I thought 1 million units would probably break even but not produce enough profit to be really encouraging, but if indeed that was plenty to make a Witcher 3 viable then that's excellent news.

    Whilst indeed expansive, it's a PC game. They don't have to pay licensing fees to MS or Sony, and a lot of the sale were through their own store, but regardless, it didn't have that big a budget, so there wasn't as much to recoup. PC games never need to sell as many as console games to make profit.

    And yeah, they mentioned W3 being a thing a few months after the release, so it was clearly a nice profit for them at that time.

    If I remember the budget for the game was roughly $10 million - Poland has lower wages, etc, so that helps as well. And as Alex correctly states, they make more money of a PC sale than a console sale. Both have a publisher cut but then MS takes its own cut (and certification costs).

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    mordukai

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    #44  Edited By mordukai

    @mosdl said:

    @AlexW00d said:

    @WalkerTR77 said:

    @easthill: @AlexW00d: It's a pretty expansive game which I imagine takes a lot of work to make. I thought 1 million units would probably break even but not produce enough profit to be really encouraging, but if indeed that was plenty to make a Witcher 3 viable then that's excellent news.

    Whilst indeed expansive, it's a PC game. They don't have to pay licensing fees to MS or Sony, and a lot of the sale were through their own store, but regardless, it didn't have that big a budget, so there wasn't as much to recoup. PC games never need to sell as many as console games to make profit.

    And yeah, they mentioned W3 being a thing a few months after the release, so it was clearly a nice profit for them at that time.

    If I remember the budget for the game was roughly $10 million - Poland has lower wages, etc, so that helps as well. And as Alex correctly states, they make more money of a PC sale than a console sale. Both have a publisher cut but then MS takes its own cut (and certification costs).

    MS always takes it cut. Even if it mean OWNING YOUR FUCKING DREAMS! Ha Ha.

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    sins_of_mosin

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    #45  Edited By sins_of_mosin

    I would say China has the largest population of people not paying for software, movies, music, hell even hardware with their cheap knock offs.

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