Xbox 360 Version: For Those That Beat It...

#1 Posted by JasonR86 (9726 posts) -

...what do you think of it? I like the vast majority of this game. I love the world and the characters. I love the Game of Thrones-esque atmosphere. But the game is just...well, fine. I was a little disappointed. I had heard so much about this game and how amazing it was I had pretty high expectations. But it didn't feel warranted. Everything gameplay-wise is just fine. It all looks really good. If you want to play a solid, good RPG then this game fits that perfectly. But it doesn't go above and beyond other games this generation like I expected. Plus it ends so poorly. The final act showed such poor level design and just felt lazy and forced. I don't know. It's a good game but I don't understand those that put it in their GOTY lists last year..

What about the rest of you?

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#2 Edited by Animasta (14719 posts) -

why do you have to like the game part to put it in your top 10? I put it in my number one because the story, characters and world were all so good that I didn't care that it was balls hard and occasionally not fun (though I did enjoy the combat sometimes) (obviously not a 360 player but I don't think anyone really 'loved' the combat system, they loved the story stuff, the graphics, the music, etc)

also the witcher books predate game of thrones goddamnit D:

#3 Posted by Donkeycow (558 posts) -

I thought it was a fantastic experience and out of the games i've played so far this year it is definitely the best. If i had played it last year i think i might have put it on the top as well because i was quite disappointed with Skyrim (although it was still pretty great). I thought the story was solid, the gameplay as far as RPG's go was top notch, and the world design was quite impressive. There was really nothing wrong with the game, although i will agree with you that the ending was not the best (still pretty good however) and all in all it was quite a short experience.

#4 Edited by Chop (1998 posts) -

The shitty inventory and clunky potion/crafting mechanics kept me from putting the game on a pedestal. I enjoyed it, but besides the branching paths, I found it unremarkable. I think the fact that I've been about 100% fantasy'd out for the last year didn't help at all. I'm sure I would have enjoyed it more if I weren't so completely bored of medieval shit.

#5 Posted by JasonR86 (9726 posts) -

@Animasta said:

also the witcher books predate game of thrones goddamnit D:

Actually the main thing that the Witcher game did for me is that I want to read the books.

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#6 Posted by Animasta (14719 posts) -

@JasonR86 said:

@Animasta said:

also the witcher books predate game of thrones goddamnit D:

Actually the main thing that the Witcher game did for me is that I want to read the books.

the last wish is a bunch of short stories about geralt doin him some witcherin, but the blood of elves is the start of the story of ciri which is the actual lead up to the games. Ciri is the girl what saved yennefer and geralt at the end of the pogrom of rivia. those are the only two books out as of now (in english that is, they're all out in polish and german) though apparently the later books get real crazy

#7 Posted by Soapy86 (2619 posts) -

I haven't finished it, in fact, I quit before I even hit the ten hour mark. That pretty much tells you what I thought of the game.

After hearing all the incredibly high praise for it, I feel like the game didn't live up to any of it.

#8 Posted by JasonR86 (9726 posts) -

@Soapy86 said:

I haven't finished it, in fact, I quit before I even hit the ten hour mark. That pretty much tells you what I thought of the game.

After hearing all the incredibly high praise for it, I feel like the game didn't live up to any of it.

I actually started to feel the pull to quit after 10 hours as well. I'm happy I finished it though.

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#9 Posted by Tennmuerti (8174 posts) -

Doesn't go above and beyond?
The branching choices and consequences are miles ahead of anything on the market.
There wasn't a decently mature story in fantasy rpgs for a long time.
Most people thought the ending was quite strong.
Also - functioning realistic scabards. ;)

I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

#10 Posted by JasonR86 (9726 posts) -

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

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#11 Posted by AlexW00d (6435 posts) -

@JasonR86 said:

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I wouldn't really say that the game being mature and having morally grey choices that actually affect your game are opinions? And those are both the things that this game does better than any other game. Yes that last part is opinion.

#12 Posted by JasonR86 (9726 posts) -

@AlexW00d said:

@JasonR86 said:

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I wouldn't really say that the game being mature and having morally grey choices that actually affect your game are opinions? And those are both the things that this game does better than any other game. Yes that last part is opinion.

Semantics.

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#13 Posted by Redhotchilimist (322 posts) -

@JasonR86 said:

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I think you might be giving Vesperia too much credit. It's a very nice game that I like a lot, but if you are thinking of Yuri in relation to Cumore and Ragou, both of them are characterized as stupidly and pointlessly evil, to a really silly degree. I don't think they presented much of a moral dilemma or anything, even if I like Yuri's development and how different it is from, for instance, Lloyd's. Hopefully all the villains in the Witcher 2 are a bit less shallow, I hope to play that this summer. Of course, I also hope it has like 20 distinct and fun bosses in the same way Vesperia does.

#14 Posted by mosdl (3259 posts) -

@JasonR86 said:

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

Don't think anyone called it revolutionary, it was simply a good rpg that came out in a time when we were getting shoddy ones (Dragon Age 2). Hopefully someone will make a Dragon Age: Origins quality rpg one day again.

#15 Posted by JasonR86 (9726 posts) -

@Redhotchilimist said:

@JasonR86 said:

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I think you might be giving Vesperia too much credit. It's a very nice game that I like a lot, but if you are thinking of Yuri in relation to Cumore and Ragou, both of them are characterized as stupidly and pointlessly evil, to a really silly degree. I don't think they presented much of a moral dilemma or anything, even if I like Yuri's development and how different it is from, for instance, Lloyd's. Hopefully all the villains in the Witcher 2 are a bit less shallow, I hope to play that this summer. Of course, I also hope it has like 20 distinct and fun bosses in the same way Vesperia does.

It worked for me so that's all I can really say.

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#16 Posted by JasonR86 (9726 posts) -

@rebgav said:

@JasonR86 said:

Plus it ends so poorly. The final act showed such poor level design and just felt lazy and forced. I don't know. It's a good game but I don't understand those that put it in their GOTY lists last year..

Which route did you take through the end-game? I typically find myself taking Triss' path or Philippa's and I find both of them to be nicely done. I would say that the final Chapter is more interesting and impactful if you're invested in the fiction, I don't know that the final few choices play as intended for newcomers.

I mean story-wise the ending is pretty interesting. I only beat it once. I went with Triss and I killed Letho. I liked that it ended with a battle with the dragon. I liked that killing the dragon was so hard on Geralt. It's just the gameplay of the last chapter feels so rushed. I felt like I was being escorted left and right and that the openness of the other chapters (though slightly limited admittedly) wasn't there at the end. It felt like a 'we need to wrap this shit up' chapter. It didn't feel natural and consistent with the pace and structure of the other chapters.

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#17 Posted by Chop (1998 posts) -

@JasonR86 said:

@Soapy86 said:

I haven't finished it, in fact, I quit before I even hit the ten hour mark. That pretty much tells you what I thought of the game.

After hearing all the incredibly high praise for it, I feel like the game didn't live up to any of it.

I actually started to feel the pull to quit after 10 hours as well. I'm happy I finished it though.

I just barely finished it. About half way through act two, I turned the game down to easy and stopped doing any side quests or crafting; I just powered my way through to the end.

#18 Edited by JasonR86 (9726 posts) -

@rebgav said:

@JasonR86 said:

I mean story-wise the ending is pretty interesting. I only beat it once. I went with Triss and I killed Letho. I liked that it ended with a battle with the dragon. I liked that killing the dragon was so hard on Geralt. It's just the gameplay of the last chapter feels so rushed. I felt like I was being escorted left and right and that the openness of the other chapters (though slightly limited admittedly) wasn't there at the end. It felt like a 'we need to wrap this shit up' chapter. It didn't feel natural and consistent with the pace and structure of the other chapters.

I think it's pretty standard for games to impart a false sense of urgency in the end-game. You can play that Chapter like any other, there are still side-quests to do and new characters to meet but there is only the single story mission and it is basically about hauling ass to the finish line once you decide on a course of action. I generally dislike fake urgency in games but I pretty much expect it and ignore it.

Being locked into the end-game progression once you hit the point of no return is another annoying genre-staple, I would agree that it's usually annoying and a reversal from the "open" nature of most rpgs. I think they could have avoided both the false sense of urgency and the funnel to the finish by having you arrive the day before the convening of the Council, pushing the point of no return to nightfall (having you meet with Roche or whomever in order to trigger the endgame) and giving you a story mission to "investigate" the final area, rather than forcing you into choosing the final story branch immediately.

Basically, Witcher 2 disappoints a little in the spots where it falls back on genre conventions. Still, I think that the game is great the rest of the time.

And I still can't believe that people kill Letho.

That's all fair. It just made effected how I experienced the game. Like I said, it's a great game and I'm happy I played it. But I just don't get why this game was so high on people's GOTY lists. Not that they are wrong for thinking it is great I just don't get it. Letho was still responsible for his actions and letting him go free would have let him get away with murder. Literally.

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#19 Posted by JasonR86 (9726 posts) -

@rebgav said:

@JasonR86 said:

Letho was still responsible for his actions and letting him go free would have let him get away with murder. Literally.

You're right. But Geralt is not a cop, or a judge, or an executioner and is too heavily intertwined in the course of events which led to Letho's downfall to claim a clear moral imperative.

They both had an opportunity to win the sword fight. I see it as they agreed to an arrangement to determine how there fucked history together would end. Both have been guilty of making mistakes. The sword fight put an end to their history and, in turn, emulated some sense of justice for one of them for their mistakes.

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#20 Posted by JasonR86 (9726 posts) -

@rebgav said:

@JasonR86 said:

@rebgav said:

@JasonR86 said:

Letho was still responsible for his actions and letting him go free would have let him get away with murder. Literally.

You're right. But Geralt is not a cop, or a judge, or an executioner and is too heavily intertwined in the course of events which led to Letho's downfall to claim a clear moral imperative.

They both had an opportunity to win the sword fight. I see it as they agreed to an arrangement to determine how there fucked history together would end. Both have been guilty of making mistakes. The sword fight put an end to their history and, in turn, emulated some sense of justice for one of them for their mistakes.

The fight happening at all is dependent on Geralt's insistence, they are equally able to walk away without any animosity. Geralt absolutely cannot claim moral authority in the scenario, he's made worse choices for more selfish reasons. I don't see there being any justice in Geralt killing Letho, nor does Geralt have any real right to retribution against him. The player gets to make the choice as to how the story ends but I think that, in the fiction, there is no real justification for one character to pursue a vendetta against the other.

I suppose. But my brain felt it was necessary for the above reason.

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#21 Edited by Tennmuerti (8174 posts) -

@JasonR86 said:

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I'm not disputing your opinions dude, of like and dislike, simply pointing out why other people liked it so much as well as most of my points such as choices/graphics/scabards(lol) being pretty much facts not opinion disputes (untill someone disproves them)

As far as choices and consequences go, I would like you to point me to another game that reaches even remotely the same levels in terms of how differently paths can branch and events can turn out. Not DA, not ME series, not Alpha Protocol, not Deus Ex: HR, nor any rpg i've played since i started with classics of BG, Fallout, Planescape and not even them. You can make around a dozen decisions in just the prologue, most of them with consequences of various degrees and reach, some reaching to the next chapter some to the end of the game. It is almost impossible for someone to judge just how far such choices and consequences affect the game if you have only played through it once. So i see where you are coming from, not having actually seen their full breadth.

(i've played through the game 3 times and there were still things i've never experieced and that people have surprised me with half a year later)

Dragon Age story was a gather your forces kill the big bad evil monster and save the world that Bioware does for almost all their games, it was as generic a fantasy trope as they get. A lot of people appreciated that Witcher 2 folows a personal story, doesn't make you some savior or some centre of the universe like most RPGs do. Yes this part is pretty much opinions, however opinions aren't based on nothing and there is a reason most of us hold similar ones.

It actually happens a lot what you are experiencing, something gets overhyped, somone goes in expecting a second coming and is inevitably dissapointed because the fantasy we build up in our head rearely matches up to reality. Happens all the time in every medium.

#22 Posted by JasonR86 (9726 posts) -

@Tennmuerti said:

@JasonR86 said:

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I'm not disputing your opinions dude, of like and dislike, simply pointing out why other people liked it so much as well as most of my points such as choices/graphics/scabards(lol) being pretty much facts not opinion disputes (untill someone disproves them)

As far as choices and consequences go, I would like you to point me to another game that reaches even remotely the same levels in terms of how differently paths can branch and events can turn out. Not DA, not ME series, not Alpha Protocol, not Deus Ex: HR, nor any rpg i've played since i started with classics of BG, Fallout, Planescape and not even them. You can make around a dozen decisions in just the prologue, most of them with consequences of various degrees and reach, some reaching to the next chapter some to the end of the game. It is almost impossible for someone to judge just how far such choices and consequences affect the game if you have only played through it once. So i see where you are coming from, not having actually seen their full breadth.

(i've played through the game 3 times and there were still things i've never experieced and that people have surprised me with half a year later)

Dragon Age story was a gather your forces kill the big bad evil monster and save the world that Bioware does for almost all their games, it was as generic a fantasy trope as they get. A lot of people appreciated that Witcher 2 folows a personal story, doesn't make you some savior or some centre of the universe like most RPGs do. Yes this part is pretty much opinions, however opinions aren't based on nothing and there is a reason most of us hold similar ones.

It actually happens a lot what you are experiencing, something gets overhyped, somone goes in expecting a second coming and is inevitably dissapointed because the fantasy we build up in our head rearely matches up to reality. Happens all the time in every medium.

I don't really see the point in disputing the choices and consequences thing. I doubt we will change each other's minds. I think the game handled choice really well. I guess I was just expecting more. About the story, yes it was very good in the Witcher. As I said in the OP, the story is the main thing I liked about the game. I was disappointed by the game for other reasons.

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#23 Edited by Tennmuerti (8174 posts) -

@JasonR86 said:

@Tennmuerti said:

@JasonR86 said:

@Tennmuerti said:

Doesn't go above and beyond? The branching choices and consequences are miles ahead of anything on the market. There wasn't a decently mature story in fantasy rpgs for a long time. Most people thought the ending was quite strong. Also - functioning realistic scabards. ;) I know this might not quite apply for the 360 version but it's graphically the best looking game there is atm (arguably but most will concur)

I don't really think the choices and consequences are miles beyond everything in the market. They are interesting and I liked them but it didn't feel revolutionary like I've heard. They were just fine. I thought the original Dragon Age had just as good a story and there have been a few JRPGs this generation, like Tales of Vesperia, that had mature moments that I found really great. Almost as good as what I saw in the Witcher. Also my opinion is dictated by what the 'most' say or think. It's dictated by what I experience.

Also, opinions man.

I'm not disputing your opinions dude, of like and dislike, simply pointing out why other people liked it so much as well as most of my points such as choices/graphics/scabards(lol) being pretty much facts not opinion disputes (untill someone disproves them)

As far as choices and consequences go, I would like you to point me to another game that reaches even remotely the same levels in terms of how differently paths can branch and events can turn out. Not DA, not ME series, not Alpha Protocol, not Deus Ex: HR, nor any rpg i've played since i started with classics of BG, Fallout, Planescape and not even them. You can make around a dozen decisions in just the prologue, most of them with consequences of various degrees and reach, some reaching to the next chapter some to the end of the game. It is almost impossible for someone to judge just how far such choices and consequences affect the game if you have only played through it once. So i see where you are coming from, not having actually seen their full breadth.

(i've played through the game 3 times and there were still things i've never experieced and that people have surprised me with half a year later)

Dragon Age story was a gather your forces kill the big bad evil monster and save the world that Bioware does for almost all their games, it was as generic a fantasy trope as they get. A lot of people appreciated that Witcher 2 folows a personal story, doesn't make you some savior or some centre of the universe like most RPGs do. Yes this part is pretty much opinions, however opinions aren't based on nothing and there is a reason most of us hold similar ones.

It actually happens a lot what you are experiencing, something gets overhyped, somone goes in expecting a second coming and is inevitably dissapointed because the fantasy we build up in our head rearely matches up to reality. Happens all the time in every medium.

I don't really see the point in disputing the choices and consequences thing. I doubt we will change each other's minds. I think the game handled choice really well. I guess I was just expecting more. About the story, yes it was very good in the Witcher. As I said in the OP, the story is the main thing I liked about the game. I was disappointed by the game for other reasons.

Which other reasons?

In your initial post you said you were dissapointed because it doesn't go above and beyond right? That and the weak last act and the poor ending.

So I presented the areas where it does go above and beyond and why so many loved it, which you said you didn't understand why so many did. (a choice in act1 completely changes how the entire chapter 2 plays out for Geralt, there are dozens of other interwining choices and consequences. If that's not above and beyond every other game what is?) Not dispiting the last act (it was the weak link) and the ending is opinion as you put it yourself cant't help you there, but the Letho confrontation is part of why it's loved. I joke about the scabard thing, but in terms of game design it is actually quite incredible technologically and hasn't really been done before. All other RPGs have swords floating next to your body if they aren't dissapearing completely :/

I'm not trying to convince you dude, or change your opinion on it. Simply addressing the initial post where you asked to understand why it was so hyped. And asked for what others think.

#24 Posted by JasonR86 (9726 posts) -

@Tennmuerti:

I felt the gameplay was solid, the story was very good, and the graphics were good. But, even though I can't really put it into words, I just didn't feel like the game did any one thing that blew me away. I'll give you an example. Dark Souls blew me away. The way the combat works, the atmosphere, the exploration all really excited me and kept me playing. Now the Witcher has a really good story and atmosphere but I guess that wasn't enough for me to feel like it went well above other games this generation. It's a very good game. I just don't put it up with the great games this generation though I can't necessarily explain why.

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#25 Posted by Tennmuerti (8174 posts) -

@JasonR86:

Yea i understand wher you are coming from, i liked Dark Souls but it didn't blow me away at all, i simply saw it as an iteration on Demon's Souls (which i disliked)

Oh also added a line to my last reply, couse i felt it was important to mention my stance.

#26 Posted by Phatmac (5727 posts) -

Just beat it. It's pretty good though I didn't love it as much as other people did. The thing that I really loved about it is Triss, which is one of the best examples of a great video game female character. Other than that the choices were difficult at times, but not as great as DA:O's choices. Overall I really liked it for the most part. It's certainly a that has limited appeal with the combat and how deep the story is.

#27 Edited by xyzygy (10078 posts) -

I loved every single minute of it. I started the game on Normal, then halfway through act 1 I turned it up to Hard since I was finding the game too easy. My pros on the game:

- Awesome challenge. The game isn't crushing but definitely not too easy (on Hard). The combat takes a while to get used to and that is something that works in its advantage - in some games the combat gets dull but in TW2 everything is so dynamic and you have so many options at your disposal. Also, I recommend playing on Dark after you're done playthrough 1. Even more fun!

- The story is untouchable. This game makes Bioware games (and most other RPGs like it) look like a playground at recess. I actually can't think of another RPG that is just so intense and self-involved. Characters are top notch and as people say, everyone lies in this "grey area" where you don't truly know their motives or their desires. It brings a sense of mystery and intrigue to each character and the game as a whole.

- Combat: There is a lot to the game's combat, and the three branches you can follow add to replayability and drastically different playstyles. The controls are wonderful, the combat is always evolving with your skills.

- Graphics. The game is, in my opinion, the best looking game on the 360. There are a few texture problems here and there but it's not anything major to note and doesn't hinder the experience one bit.

The only negatives I have about it:

- Textures sometimes pop, but I have to dock this game points SOMEWHERE. A bigger issue is the facial animations - they are just kind of bland. I wish this was an area CDPR worked on more, but that's not to say it's terrible. Geralt and other major players are fine (Dandelion, Zoltan, Dethmold, Philippa, etc) but it's when you're talking to the smaller characters that you'll really notice this. It's present in almost all games of it's type, but it's particularly present in TW2.

- The third act is somewhat short compared to acts one and two. It took me by surprise, I was expecting the same amount of things to do in the third area but it was not so. It was worse though, CDPR actually added quests to this part of the game from the original TW2 when it shipped. I couldn't even imagine how short the last act was back then.

I am seeing people complain about the inventory management, but I don't understand why. I had no problems with it. All weightless items were kept in my pockets for potion-making, otherwise every time I went into town I put the items I wouldn't immediately need (ingredients, crafting items, other weapons/armor, etc) in my stash at the Inn and had absolutely zero problems on this front. Sure there are a lot of tabs for the different categories of items, but I see that as a byproduct of how deep the game is. There is just so much to do that you NEED that many tabs.

If you're looking for a nice casual game, this isn't it. It's strictly for the devoted RPG-er that's willing to get down to the nitty gritty and immerse themselves in a wonderful digital world.

@JasonR86 said:

@rebgav said:

@JasonR86 said:

@rebgav said:

@JasonR86 said:

Letho was still responsible for his actions and letting him go free would have let him get away with murder. Literally.

You're right. But Geralt is not a cop, or a judge, or an executioner and is too heavily intertwined in the course of events which led to Letho's downfall to claim a clear moral imperative.

They both had an opportunity to win the sword fight. I see it as they agreed to an arrangement to determine how there fucked history together would end. Both have been guilty of making mistakes. The sword fight put an end to their history and, in turn, emulated some sense of justice for one of them for their mistakes.

The fight happening at all is dependent on Geralt's insistence, they are equally able to walk away without any animosity. Geralt absolutely cannot claim moral authority in the scenario, he's made worse choices for more selfish reasons. I don't see there being any justice in Geralt killing Letho, nor does Geralt have any real right to retribution against him. The player gets to make the choice as to how the story ends but I think that, in the fiction, there is no real justification for one character to pursue a vendetta against the other.

I suppose. But my brain felt it was necessary for the above reason.

This is why the game is so great. Different people can feel differently about the decisions in it and things can go both ways - it's up to you as Geralt to decide! It's not so "good vs. evil".

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