Alchemy is cool.
I found myself deeply enamored with the world of the Witcher. My first exposure being the book, “The Last Wish” by Andrzej Sapkowski. I started in on Witcher 1 after reading and found the mechanics slightly overbearing. Even with some background I found myself being overwhelmed by the vastness and seeming complexity of the mechanics brought fourth by what, to me, was a very cool prospect. Alchemy.
The idea behind it was not as its traditionally seen, even in fantasy. It wasn't some equal exchange of two completely unrelated things. Or when it was considered theoretical science, turning common metal into gold. It was poison, concocted from traditional alchemical ingredients. This poison would kill anyone not used to it. It took years and years of borderline torture to build this resistance. All in exchange for what was essentially, a high. Which in game mechanics turns into stat buffs and regen of various meters. AND on top of all this people were kidnapped before the age of five, trained in swordsmanship and forced to build a tolerance to the poisonous alchemical drinks. All to become “thugs for hire” and slay monsters. That, is the coolest ♥♥♥♥ ever.
Sadly I never completed the Witcher 1. Due to the overbearing nature. Suffice it to say. The Witcher 2 is a vast improvement. Mechanically, Narratively, and boy is she pretty.
My first play through I found some of that residual vastness to get to me. But I decided to forge ahead. I found myself understanding the times at which potions were needed and when they were not, even if most of time was due to trial and error. I am sort of an obsessive quick-saver. I found the dichotomy between Steel and Silver swords very real. Making the action feel much more tactical than your standard, run into that room and whack at stuff with a sharp stick.
You make decisions in this game like every other RPG. Only these choices are not so clear cut. There isn't really ever a clearly good or clearly bad option. Moral ambiguity at its best. Rather both sides seem to have very real unforeseen consequences. In fact in the mission “At a Crossroads”, Literally 20+ hours of content lay behind a single choice. My second play through I had a lot more fun because I could focus less on worrying about how to spec or do I have enough ingredients for the potion I need. I was able to focus on the story and actually see some of the political tension much more clearly and take a stance that was well informed.
I love this world. Its probably the most fleshed out fantasy world I've gotten involved with. That's likely due to the fact that this game is based on a book series and not vice versa. Much in the way the Metro 2033 series is.
No prerequisite reading required to enjoy but it will definitely enhance the experienc