So I was browsing through some articles on Eurogamer, where I (first) stumbled upon this article on the first "The Witcher" game that was being made (in 1996 by a studio called Metropolis) It's a really interesting read about the game that was never released. In a way, I'm glad it didn't, because that allowed CD project to eventually get the license and make the 2007 "The Witcher" - which remains my all time favorite game to this day. http://www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was
That led me to another article, which turned out to be even more mind - blowing- http://www.eurogamer.net/articles/2013-11-06-seeing-red-the-story-of-cd-projekt. The article tells in detail about how it was founded by Marcin Iwiński, starting from the humblest origins as a distributor/ localizing company for other popular games (They localized Baldur's gate for Poland)
It's an amazing, almost rags to riches type story, that details out how Marcin and his company held on to their principles, and really makes it clear as to why the company follows these particular set of ethics that have now made them popular among consumers.
There's also a somewhat entertaining alpha build video of the Witcher 2, with a surprising story behind it that explains the leap in terms of quality (Which I won't spoil for you ;) ) but the embeded video doesn't work - so I'll leave a youtube link here.
https://www.youtube.com/watch?v=JciyoGmnGyo (vid not embedding for some reason, therefore the link)
It's really quite an inspirational story to be honest, and its great to see what they have achieved over the years. I really respect Marcin now, and I hope my life can turn out as awesome as his! (Man I wish I was a developer at CD projekt!)
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