So I guess watch the video above and then read on. Now in the latest Bombcast Brad said that this game is without a doubt a GOTY contender and that statement was made without any debate or argument. Now I'm not here to argue against it because I too share that sentiment, I'm around 20 hours in and utterly gripped by this fantastic living breathing world.
However my question is what level of jank (bugs, glitches etc...) are acceptable for a game to still be considered great? We've seen incredibly polished worlds like GTA V (by no means perfect there are of course glitches in there, but the over level of polish elevates it beyond those minor issues) and at the other end we've had absolutely janky games like Assassin's Creed Unity basically dead upon arrival because of it's problems. Ask anyone about it and they will often say "oh isn't that full of glitches and unplayable". It could be argued yes it had major problems but was still playable to some extent. I mean two of the glitches in the video above show falling out of the game environment to varying degrees...something I know was a problem on AC Unity.
So where do games like the Witcher stand? Is it a question of size? Is it acceptable that The Witcher has it's level of problems and that it will never likely reach I suppose the desired level of polish whilst most gamers play it. CD Projeckt Red have historically been good at improving their games long term so I expect it would change. However The Witcher isn't unique in this Bethesda games are almost famous for it at this point and their last two games have been GOTY contenders.
Is it game breaking issues? I mean none of my above issues were gaming breaking? The sound glitches are annoying and last for around 30 seconds and then it's gone, the second one I dropped back to the ground pretty much straight afterwards and the finally I dropped through the bottom of the world reappeared high in the sky and landed safely back on my boat. However that seems flawed as I had numerous crashes playing Fallout 3 where I lost hours of progress (and learnt the lesson of saving all the time)
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