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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Character Creation refers to characters created by players themselves, rather than developers.
These games let players see the credits without needing to play the game first.
Cutscenes that do not take into account the specific gear that the player has equipped.
An animation and game development engine prolific during the 2000s and early 2010s. While most titles developed in Flash were browser-exclusive, Flash could also be used for standalone games.
A heads-up display is a graphical overlay of vital information used in most modern games.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
A lead character who never says a word, despite being spoken to.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
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