Thirty Flights of Loving was pretty cool. 15 minutes long, cool storytelling for a short game. Played it a few times to get all the details. A review described it as "Dear Esther with car crashes", and while funny I found it a good approximation. Been agoodyearforstory-focused games :)
Dev commentary was enlightening, like why writers use amnesia as a crutch.
Is this the first game to use jump cuts?
I don't care about the price value proposition or whether this can be considered a video game since that discussion has been done to death.