Raises some neat thoughts but doesn't deliver on anything
I bought into a Steam sale to play this since I had heard a lot about Thirty Flights of Loving from game journalists all over. It has an 88/100 metacritic score currently, which I absolutely do not understand, as I don't know how you could recommend this to anyone (maybe potential game designers?). I am mad that I wasted an hour on TFOL and Gravity Bone. I read the developer commentary (essentially another run through the game) to see if I missed anything, but nothing was missed.
One of the big things right now are artistic "games" where you are merely an observer in some kind of story that the developer wants you to see. I played through Proteus about two weeks ago, and at least that had some interesting procedural generated world-building to it. TFOL really strikes me as a demo made by someone who got a hold of some mod tools one weekend, and made a very short (15-minute) total conversion for Quake 2. I was convinced of this by reading the developer commentary on my second playthrough.
If this was a free download I would feel differently, but I paid money for it and I expected a little more. It's merely some pulp-fiction-inspired fragmented sequences to raise a bunch of questions, but never answers any of them. It feels more like an experimental story-telling demo rather than a game. The content has a nice style to it, but it's not high-quality work. The game also crashed on me several times which didn't help my opinion.
I say save your five bucks and buy something else. Even with Gravity Bone, you will probably wish you had your time back unless you're a game developer or journalist. Artistic pieces are fine but I don't find this one as being fleshed out like other art games I've played, like Proteus on the PC or Linger in Shadows on the PS3.