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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
The end and rebirth of the world as described in Norse mythology.
Strength beyond normal human bounds, i.e. lifting cars, bending metals, shattering a street with one's fist.
Vikings were the seafaring people in Scandinavia between 800 - 1050.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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