This game is canceled, and should not have a release date or be attached to any concept, object, location, or character except the Canceled Games page. See the page for details.
Tiberium was a tactical first-person shooter set in the Command & Conquer universe, and was being developed by EA Los Angeles, makers of Medal Of Honor and Command & Conquer 3: Tiberium Wars.
Powered by Unreal Engine 3, the game focused around Ricardo Vega, a retired Global Defence Initiative battle commander put back into action to explore a Scrin Threshold Tower eleven years after the Third Tiberium War has ended. Referred to as "Tower 6" by the Scrin, and "Tower Omega" by the GDI, it appears to be just a relic of the past. However, this seemingly harmless structure turns out to be the base of another Scrin invasion.
Little is known about Tiberium's gameplay, but its main focus was on squad mechanics. The player would have commanded up to four squads at once, and would have had to use them to counter the many types of enemies to be encountered by the player. The confirmed controllable squads were a Rifleman unit, a Missile unit, a Titan unit, and an Orca unit. If killed, units would be replaced by new ones after some time.
The player would also be able to attack independently, of course. The only weapon revealed was the GD-10, a versatile weapon system that can be changed into an assault rifle, a grenade launcher, an anti-aircraft missile launcher, and an ion cannon sniper rifle. It also featured a digital ammo counter that would replace the conventional HUD ammo count. It is unknown whether the player would have had access to weapons other than the GD-10, as EA LA was not forthcoming with details.
Tiberium was originally slated for a September 2nd release, but it was later pushed back to the publisher's 2010 fiscal year. On September 30th, it was announced that EA had officially cancelled the game because it did not meet their quality standards.