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Concept »
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A level that takes place either in or near water.
A biological entity with the innate ability to control the behavior and direction of water using little to no physical contact.
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