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Wii games with downloadable content that you have to pay for.
A USB haptic mouse replacement peripheral. The name comes from the fact that the falcon is the predator of the mouse.
DLC that is technically available on the disc, but requires the player to buy a key separate from the game to activate it.
Games which allow players to interact with others over the internet.
Penalties are most commonly found in sports game. Penalties usually result in a loss of yards, free kick or a free shot against the team/player that was penalized. In special cases, the offending player(s) may be ejected from the game.
The use of peripherals has vastly changed the way games are played. This concept includes an array of items, including joysticks, plastic guitars & drum-sets, and specialized printers.
An EA program where games are designed to be played online for free while being financially supported by ads and in-game micro transactions for features or items.
These are games that support the PlayStation Eye.
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A distribution of power depending on the accuracy of timed button presses.
Where a video game comes with something "exclusive" only when you Pre-Order it, sometimes from a specific location. This can be a piece of DLC or it can be something not in-game or even "exclusive" or early access to demo or beta.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
Games that include real photography on the game's cover.
Old character animations used in newer games. Commonly seen in 2D fighters, annual sports title updates, and sequels appearing within the same console generation.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
SpeedTree is a software toolkit that generates realistic forests on the fly.
The Spike Video Game Awards recognized the best games of 2010.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
An organized series of matches, ending with one victor.
You don't know how to play our game, so we'll teach you how.
Unattainable or broken achievements are achievements that no longer unlock, never unlocked from the start, or require an online component to a game that no longer exists.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
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