Just bought this one from GOG but I see it's out on Steam as well. Early buzz appears to be positive.
Out now...anyone else picking it up?
I saw a preview video of this game when it was in beta, and it did look really cool. I was rather taken by surprise when I saw its release yesterday, and since it was cheap I went for it on Steam. I played about an hour and a half of it, and can provide at least some first impressions for the interested.
First and foremost, I love the art style. It's like Ahhhh! Real Monsters to me, if anyone remembers that. Kind of cute/ugly in an endearing way. I especially like the comic book sound-text that accompanies things falling or being acted on. The indie soundtrack is also quite nice. The lo-fi and world tunes fit the art style and tone. The core mechanic of cutting and manipulating the environment is both awesomely and frustratingly full-featured in that you can easily cut away your only path forward without realizing it at times. You can't slice everything, but I definitely never felt like there wasn't enough to cut for my liking.
There are, however, problems with the controls. Most obvious was the feel of the platforming. It's all fairly loose, which makes moving around the ledges that frequently appear tricky and sometimes plain frustrating. The tool controls (using mouse/keyboard-- you can also use a gamepad) don't seem as responsive as you'd want. The biggest example is the gap between when you choose to use your grappling hook to pull something and the actual shooting of the hook. It feels like at least a second, which when you're trying to dislodge much rubble gets tiresome fast.
Given that it's available on Steam for ten bucks, I'd say it is definitely worth it if you find the core mechanics and style to be interesting. The problems with the controls haven't ruined things for me, at least thus far. Though I am a bit worried about the game's length, since it already seems like I'm approaching the end of the story. There are collectibles that I haven't focused on yet, but I don't really like that kind of stuff, so I wouldn't count it towards a good extension of play time.
@punkycrisps: The controls would be the only sticking point for me as well. I'm using a 360 controller and the analog sticks are a tad too responsive for me, which has led to falling off a few cliffs, cutting the wrong thing, etc on a few occasions.
Fortunately the game seems to checkpoint pretty liberally and reloads are quick, so it hasn't been a game-breaker for me.
played through it and really enjoyed it. pretty short, but I'm sure there are a lot of secrets I didn't find. just spent 30 minutes in the first level and found a secret room and a tape. will go back tomorrow to see what I can find in some other levels.
I totally agree the controls are rather imprecise, which makes platforming a bit frustrating at times. I died so many times, because of the controls. but it's not so bad it's unbearable, just something I'd like to see improved on in the inevitable sequel.
the rest of the game is very charming though. I love the artstyle, the lo-fi music, everything fits together perfectly. a fun little game and I will look out for whatever comes next from black pants studio. worth my 10 euros for sure.
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