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Game » consists of 3 releases. Released Dec 18, 1992
Some television shows are ripe for interactive adaptations. Like Grey's Anatomy, or The Young Ones.
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Levels that progress forward by themselves at a fixed rate.
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
An aquatic flying bird that is sometimes hunted. Ducks appear in numerous games, some named after them (Duck Hunt), and as part of the scenery of other games (Ratchet & Clank: Up Your Arsenal).
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Video games developed in Japan but based on Western IPs.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
This concept is for games in which at least one of the main characters is male.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Rabbits, or bunnies, are smallish mammals with long ears and a cottony tail.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Touchdowns are the primary way to score in American Football. A touchdown can be scored by running the ball into the endzone or completing a pass which goes into the endzone. A touchdown gives the scoring team 6 points. Found in all American Football games.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Popularized by the Prince of Persia: Sands of Time trilogy, wall running is a concept employed in platforming games. The move is often executed when needing to traverse a gap with only a wall in place. Also includes running straight up walls.
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