Hey there! I've just rage quit on the Truth boss, also known as the any% end boss. After about 70 deaths I threw in the towel because having the reaction ability to pull the bow, dodge ground flares, dodge the enemy arrow and at the same time hit the enemy with your own arrow within a 1 second window seems insanely unfair.
Is this really a good design choice to prolong the game's length by making it unnecessarily unfair? The game never game me room for error in previous boss battles but this seems to be in a whole another level.
Other games on this topic might be Super Meat Boy where every error felt as your own and not the game messing with you. I can honestly say that it was a long time ago I rage quit a game but Titan Souls got the better of me. I just don't see a good design choice in making a game insanely hard to the point where the player feels like it's unfair.
For context: https://www.youtube.com/watch?v=Gox-A1_9_mE
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