Well, mostly, its not (just) that Viper was difficult, just what happened with it, and what surrounded it.
(Yes, BTW, I did power through the next 30 minutes to finish the game, with no problem (it was remarkable how much easier the Sloan fight was), its just that at that point I just wanted it over)
I died a few times in the rest of the game, but I could always tell right away what stupid move I made and what I should try to do to avoid it, but in that fight, I died a couple of minutes in the beginning after taking out one of the Scorches, so the respawn put me in a place with no cover, the other (full health) Scorch walking down behind me, and Viper above me (at slightly less than 50% health), about ready to unleash the spread shot bombardment. It took about 30 tries with various quick swapouts to get past that point. Maybe if I'd been "smart" I would have just restarted the chapter, but I always hate doing that. What worked for that moment eventually was diving out as Ronin, blocking the barrage with the sword, and then using its slash on the Scorch, then switching to Expedition and plinking down Viper by diving from cover to cover (in "battery required" state pretty much the whole time)... But like I said, by that point, the slamming of my head on a single boss had made me stop caring about the game. All the "moments" after that with BT are pretty much a non-event for me, and when the credits rolled, its was more like "OK, fine, that's done" than "Yay, we won." I definitely don't have any real affection for BT as a character after all that. I presume the stuff that came after that was what was supposed to create that, but yeah.
I guess while I'm probably complaining about the difficulty (git gud), I'm mostly complaining about the inconsistent difficulty.
Or maybe I'm just complaining about the respawn, which would be ironic.
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