No recent wiki edits to this page.

Types of Title Screens


Mario Party DS is a great example for a menu-based title screen. After you touch the DS, you can load a save file on the next screen!

Your standard title screen is very basic, it has no special attributes to it, it doesn't try to make it seem like more than it is, it simply gives you the name of the game and waits for you to press start, or in the case of arcades it waits for you to insert credits. It may or may not say "Press Start" or "insert Credits" on the screen, sometimes game developers go for a sleeker "Title Only" look.


Menu-based title screens either give you some choices right away, or it waits for you to press start and then gives you some choices. This type of menu is common in today's world of gaming, and has now become the norm.


Unlike other title screens, In-Game title screens do not wait for you to press a button, and there are no menu options. Instead they fade in and out during the opening cutscene or during the start of gameplay, simply to show you the title. This is very similar to the Late Title Card, however it is different in that it acts as the first main title screen as opposed to being the second time the title is shown.


This type of title screen is usually found on very artistic games. You will not get any actual title on your title screen, just something telling you to press a button. This type of screen is usually done to give the game a more surreal feeling, and to make it stand out from the crowd.

NOTE: - Do NOT attach games to this page. Only Images!


This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.