The Live Map
- Group members are marked with names/nicknames
- Orange dots with numbers are other players or groups
- "Vendor NPCs"/Store locations are displayed as yellow diamonds
- Dynamic event locations marked with blue dots
- Orange and blue shaded areas of the map. Orange area marked as "Dark Zone"
- Large orange circle around the NYC Office of Emergency MNG. Label next to it says "Secure". Possible Safe House location?
- Bridges end with destination markers. Possible map loading at these points, think Borderlands 2 zoning
- Cycle through the various Points of Interest
- Update POI/uncover more POI by exploring the environment (finds "The Underground", sound effect is played when POI is discovered)
- Player is possibly able to share updated POI with teammates
The HUD
- Health and ammo on bar and in number format
- XP awarded for kills. More xp for harder NPCs
- Players have points to spend on unlocking skills
- Damage output shown when shots connect with a target
- New weapon found as loot shows name, damage range, accuracy range, magazine size, and attachment capabilities
- Active skills or perks shown below health bar
- Group buff from the Tablet player showing an increase of 20 damage
- Group members shown with status, health, perks, AFK status, and a symbol for whether they are playing on the ground or from a tablet
- Group members shown with clan tag
- Group members currently using voice comms is illustrated by animated sound waves shown next to their names/nicknames on your hud as well as next to their characters and corresponding character names in the actual gameplay environment
- Main player's Skill perk called "Pulse" acts like sonar or wallhack. Locates nearby enemies and highlights them through walls with red. Can reveal useful information about targets. Effect has a countdown until it wears off. A red bar is signaling the cooldown time of that ability
- Enemy players' names and clan name shown after player uses the skill "Pulse"
- Other seen Skills: Group Heal, Distraction Device, Indomitable (Anti Crowd Control), Adrenaline Boost, Seeker Mine, Deployable Turret
- Separate section called Talents
- Items highlighted by UI in the environment: Food, water, Med kit, Weapon type
- A player is able to scan NPCs for infection
- A player is also able to scan a body and see the cause of death
- Map in the police station can be used to update your player map. Possibly allows you to find events that other cannot
- Extraction countdown of 90 seconds shown after flare is launched
- Extraction countdown continues even though the group has been engaged by enemy players
- Red lines connecting close enemies. White line connecting teammates.This is possibly meant to keep you from accidentally firing upon a friend. This might indicate that friendly fire is possible, these lines might also show whether you are within buff/heal/ability range which is a system used in Ghost Recon Online
Extracted from conversations between the players
(i) After they've found "The Underground" location, they decide to go to the "The Police Station" first. This conversation lets us know that players are free to choose which missions they want to take on, and in which order. Some events can be Dynamic, and that means that those might be more pressing in terms of time/availability. "The Police Station" which is under attack is a more Dynamic situation than "The Underground" which is as far as we know just an entrance to some kind of instanced zone, hence they go to the station first to help the police officers. They kill the NPC occupants and free the imprisoned NPC police officers
(ii) When looting the weapon in the police station, paraphrased, Bronson tells the player, Nick, to better get the gun out of there before he loses it. The next that happens in the trailer is that they decide to evacuate using a flare gun (90 sec delay) and while it counts down they are ambushed by an enemy squad of players. Indicates that you need to get to your safe-house to save your equipment to have it available for your next "Go-bag". Indicates looting NPCs will be key. Indicates looting other players will be possible. Indicates losing unsaved equipment to enemy players will be possible
Extracted from Ubisoft's site(s) / misc
- - The players are agents, trained to work alone or in smaller groups. Like an Anti-terror cell, in case of total breakdown in the chain of command
- - Seamlessly engage in PVP, player-to-player trading, and experience suspenseful scenarios where danger can come from anywhere and anyone
- - Loot fallen foes and craft new, improved gear
- - Customize your go-bag (Assumed to be your current load-out which can be changed when you're in your Safe House)
- - Customize your agent's weapons with mods, add additional gear to your kit, skills to perform in combat and "much more"
- - Communicate with the other agents at all times with your smart watch
- - Tablet/Smart Phone supported gameplay with an app that allows you to get a bird’s eye view of the battlefield, the ability to attack enemies and to place targets for your allies or enhance their capabilities; using "exclusive characters" as your presence in the game while on the Tablet/Smart Phone; assuming the Trailer can be used as a reference; a gun-ship/drone passes as a "character" in this regard
Objective based
Secure the city OR Further destabilize the city. Players are fighting each other; indication of three sides to a conflict involving the release of a virus causing infections (see above; player scans civilian NPC and spots an infection but is low on "packs"), usually one side is good the other is bad; but we think the NPCs that can be fought will be cannon fodder for both sides of Players so the NPCs can be considered the third side of the conflict. The Ubi site mentions that the city status responds to the players' choices; which means it could turn for the better, or worse depending on the players. We don't know yet if this is a round-based game, where the game can actually be won, or if it is designed to go on forever without a proper Reset similar to PlanetSide
PC version is a realistic possibility
At this point in time it has only been announced for the XBONE and PS4. However. The Crew (the open-world driving game) which is also developed by Ubisoft has been getting the same, Next-Gen Consoles PR treatment at E3 and in interviews; but not long ago duders found a line-up of covers on the Ubisoft website (a small image of three covers) and one of them turned out to be a PC cover for The Crew. A version that has not yet been announced, which leaves hope for PC players that The Division will appear on all three major platforms as well; XBONE, PS4 -and- the PC
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