Jeff calling Siege a free to play game multiple times on different days is the thing that annoyed me the most so far in their GOTY discussions. I'll be the first to say that it should have a campaign, since past R6 games had good campaigns, unlike something like Battlefield, which is a great series, but its campaigns are a waste of money for the dev. I've played Siege a dozen hours or so and the game asking for money never comes up other than when looking at weapon skins and the first 3 or 4 skins (which often look the coolest) are for real money, but the other 5 to 8 skins per gun are worth points or money. Other than that I've never seen the game ask for money.
It seems like "critics" are oddly against the game, since that's the only time it's been brought here during GOTY and when I saw the Polygon and Gamespot reviews they harped on microtransactions, but most commentors who actually played the game said they were wrong. In my time with the game I have all the characters I want, cool skins, and all the attachments I want with 10k points sitting around when one character is 500 points to 1500 points. So, there is no grinding and it isn't F2P at all.
You unlock things way faster than BF4, but somewhat slower than Titanfall. In comparison to Titanfall, Evolve, Battlefront, and BF: Hardline this game is more worth the $60 price tag and its value IMO. BF4 is the only multiplayer game (screw that campaign) that has a better value on console in recent years. R6 isn't perfect and if people don't want a MP only game that's fine, but saying it's a wannabe free to play game is pretty much a lie, or comes from someone who hardly played the game. Halo 5 pushes money far more than R6, yet they allowed that to be a nominee for best multiplayer in 2015.
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