Something went wrong. Try again later
    Follow

    Tom Clancy's Splinter Cell: Blacklist

    Game » consists of 13 releases. Released Aug 20, 2013

    The sixth installment of the Tom Clancy's Splinter Cell series and follows the events after Splinter Cell: Conviction.

    Short summary describing this game.

    No recent wiki edits to this page.

    Overview

    Sam Fisher's return as the head of Fourth Echelon sees the return of the series' cinematic mood, with mechanics such as Mark and Execute. While the E3 stage demo showed the return of familiar characters such as Anna Grimsdottir, Sam is noticeably not voiced by Michael Ironside. Among the new gadgets in Sam's arsenal are electrocuting bolts, as demonstrated by Sam firing into a puddle to incapacitate two guards.

    The new game will incorporate Kinect voice controls for the Xbox 360 version to allow the player to attract a guard's attention or call an airstrike. Sam will now also be able to customize his weapon loadout and mix and match different pieces of armor to allow for a more custom gameplay experience. The mark and execute feature from Splinter Cell: Conviction will return and is now improved by allowing the player to stay mobile during the execution phase.

    Features

    Returning Features

    Splinter Cell: Conviction removed a lot of features that had always been present in previous Splinter Cell games. Splinter Cell: Blacklist has brought some back:

    • Dragging bodies
    • Non-lethal Takedowns
    • Multiple paths that allow multiple playstyles
    • Custom loadouts from Splinter Cell Chaos Theory
    • Night Vision Goggles
    • Side Objectives
    • Thermal Vision (sort of, it apears to be sonor goggles with a color pallet swap)
    • Zip-lining
    • Rapelling
    • Using the knife to cut through fabric
    • Inverted takedowns
    • Sticky Shockers
    • Sleeping Gas
    • Airfoil Rounds, now called Noise Bolts
    • Closer Than Ever Animation (CTE)
    • Hacking, but without the minigame

    New Features

    • Perfectionist Mode, this removes the ability to see through walls with sonor vision and thermal vision, it also enhances the AI and prevents CQC attacks from the front. Sam also dies after being shot once.
    • Over 90 CQC animations
    • Sam can hang from ledges even when there is no wall to support his feet
    • Flying recon droid
    • Crossbow
    • An animation that bridges the gap between normal movement and CTE
    • Unconscious enemies can be woken up

    PC System Requirements

    Minimum

    • OS: Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor: 2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®: 10
    • Hard Drive: 25 GB HD space
    • Sound: DirectX 10–compliant DirectX 9.0c–compliant
    • Additional: Peripherals Supported: Windows-compatible keyboard, mouse, headset, 3D glasses, optional controller (Xbox 360 Controller for Windows recommended)

    Recommended

    • Processor: 2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory: 4 GB RAM
    • DirectX®: 10
    • Hard Drive: 25 GB HD space
    • Sound: (5.1 surround sound recommended)
    • Other Requirements: Broadband Internet connection
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.