Stealth games cannot survive on trial and error in this ever-evolving skinner box we call gaming. The only way that stealth games were going to reinvent themselves and survive this console generation was by shifting the focus from being prey (early 00's stealth games) to predator (current stealth games).
While Batman: Arkham Asylum is often heralded as the game that brought this shift to bear, it was actually the much-lauded (and fucking awesome) Chaos Theory that planted the seed for what Splinter Cell became. They realized in 2005 that stealth games as a trial and error simulator weren't much fun anymore. They then found a way around that by removing mission-ending alarms and providing Sam Fisher with a fucking arsenal to take on every level. You could totally play Chaos Theory as a shooter, if you wanted to. That's something people around here seem to forget.
Splinter Cell: Conviction only expanded upon Chaos Theory's seed. With the Mark and Execute system and expanded/more well-rounded stealth mechanics, you could (and I have) ghost through the entire game without being spotted once. It requires the same level of patience as the older games did, but it can be done. The only difference between Chaos Theory and Conviction is in how mobile Sam Fisher is. It used to take somewhere around three clicks of an A button to open a door in Chaos Theory, while in Conviction, it only takes one. It used to take cycling through inventory and gadget screens to prepare for your current objective/level, and in Conviction you're equipped to deal with any situation from the get-go. I fail to see the major difference between the two games.
As for Blacklist, the demo we saw was a further evolution of what Splinter Cell: Conviction promised. Possibly now fully realizing the promises in Chaos Theory and Conviction. What we saw was someone running through a level with big fat red markers telling the player that they were detected, that they should probably go hide, and that they should probably not fuck up like that in the future. Of course people want to ignore the stealth mechanics present in the demo and focus on a dude playing the game (on fucking GOD MODE no less) in the most "exciting" way to a broad audience. Rest assured that if you want all the sneaky-sneak Splinter Cell offers, it will be there. That said, there's nothing wrong with giving the player variety.
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