@Helimocopter said:
They can kind of do whatever can't they? An@Kierkegaard said:
@Dallas_Raines: Yeah, that doesn't, like, balance the scales of justice or something though.
Agreed, racism is bad, thought perhaps the "scale of justice" is a sort of esoteric and "bull shitty" concept to apply to a tom clancy game. I don't think they intend to offend, but using middle easterners, in some ways are, is like using the russians in everything. They aren't actually a people composed entirely of vodka-guzzling supervillians, but a russian bad guy can still make for a compelling figure for the millions of people you mention.
@Kierkegaard said:
The point is, if you sell millions of people games about people doing things, you should make those things conform to how people are, not stereotypes and false exaggerations of global events.
The vast majority of games are about "people doing things," are they not? And why should every popular game be forced to conform to realism (never thought I would try to defend the artistic credibility of a tom clancy game)? "How people are" seems like a hard thing to do, how do you humanize a religious extremist who's only reason to exist is to die at the other end of a player-controlled gun sight (if that's what you mean) that you can fairly leverage at this game that you couldn't level at call of duty. They focused on humanizing the soldier's you fight beside more than the ones you kill.
@Kierkegaard said:
COD 4 is a great example of doing it right. Black Ops, too. Hell, Metal Gear Solid 4, in all its insanity, had a defter hand. This premise for a game is embarrassing.
I can't speak for MGS4, but I don't think that the Call of Duty franchise set out to make you ponder the morality of a terrorist. They seem pretty dedicated to shooting as many people in the head as possible, while occasionally making the people around you die in a way that makes you feel a slight emotional twinge. I don't think they were making a statement about how "all people are people" as much as "war is bad." There is a difference.
IMPORTANT NOTE: None of this post is supposed to be taken as an attack, but simply a series of issues I thought of reading the quoted post.
Hey man, no attack on either side. Just discussion. Heady discussion that can challenge the calm of even the most peaceful among us.
Villains should be people with problems who may need to be killed in order to ensure better lives for the people they are killing. Games use this utilitarian notion of deserved death a lot, but it's even worse when they get lazy and equate being a certain race, ethnicity, gender, or culture with being bad. I don't see any reason to continue doing that without anyone. Even Nazi cannon fodder is weird when a lot of the Nazi grunts were just scared kids brainwashed by a false messiah.
Everyone is a human. Downfall humanizes Hitler. The Hurt Locker humanizes insurgents. Portal 2 humanizes Glados. It's a challenge of storytelling. Games are up to the challenge.
And Call of Duty 4 is all I meant. The franchise, especially after that, did not do a great job. But COD4 has you fighting along side Russians to stop a Russian. And it makes you feel really, really awful while firing missiles to kill white targets on a screen. It's not great ethically, but its trying. War is bad is a great message. Wrapped up in that is the idea that marking people as enemies because they are different is bad.
Yeah, it's not a perfect example. At all. I think COD in general says all people are opportunist assholes except for the dude you play as.
I just don't want games, as conservative politicians and news media have done, to use terrorism and violence of a few to discriminate against the many. It's not nice at all.
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