Spies vs. Mercs??

#1 Posted by procrasturbate (277 posts) -

Any word on "Spy vs Merc" mode for the next installment? Been awhile.

#2 Posted by Sooty (8082 posts) -

I really doubt it, we're more likely to get a clone of the Assassin's Creed multiplayer judging by how the single player looks.

#3 Posted by BormahAl (68 posts) -

@Sooty said:

I really doubt it, we're more likely to get a clone of the Assassin's Creed multiplayer judging by how the single player looks.

I wouldn't be mad about this, but it wouldn't be the same.

#4 Posted by Kazona (3068 posts) -

Umm they've said several times that Spies vs Mercs is going to be in this game.

#5 Posted by shadows_kill (3165 posts) -

All I know is they announced it being there. I don't think anything else has been said.

#6 Posted by procrasturbate (277 posts) -

Man, so many nights on the original xbox over live...One could only hope.

#7 Posted by allworkandlowpay (874 posts) -

The only problem with the Double Agent Spies vs Mercs mode was that ultimately it became way too easy for good Mercs to stop spies. There was a limited number of entry points, and usually it became more about who could by chance slip by. Hopefully they open it up a little more.

#8 Posted by ColdPhone (60 posts) -

Spies v. Mercs in Pandora Tomorrow and Chaos Theory was the most fun multiplayer experience I've had in gaming. Maybe I'm just nostalgic.

#9 Posted by Snail (8606 posts) -

A really cool multiplayer mode might change my opinion about getting this game, since the single-player doesn't look all that appealing. Kinda like Conviction, only less stealthy.

#10 Posted by Creigz (183 posts) -

@Kazona said:

Umm they've said several times that Spies vs Mercs is going to be in this game.

I really, truly hope this comes to fruition. I absolutely LOVED that about Chaos Theory. I didn't get Double Agent until recently on Steam, but I didn't enjoy Convictions multiplayer as much as I did Chaos Theory's multiplayer. That being said, no Michael Ironside is a little upsetting still, and won't warrant me buying it full price, but discounted on Steam instead. Unless pre-order comes with some cool stuffs.

#11 Posted by Salarn (465 posts) -

Yes there is spies vs Mercs

#12 Posted by Pie (7099 posts) -

Huh, I might have to get this then.

#13 Edited by Icicle7x3 (1181 posts) -

Finally a reason to care about the new Splinter Cell game.

#14 Posted by Brundage (376 posts) -

Finally a reason to care about the new Splinter Cell game.

my thoughts exactly, this just went from a rent to a must buy

#15 Posted by President_Barackbar (3462 posts) -

I'm cautiously optimistic. I LOVED the Spies vs. Mercs MP in Chaos Theory, but I felt like they ruined it in Double Agent by making the game way too passive. By giving the spies their gun back, hopefully they'll address some of those issues.

#17 Edited by Sooty (8082 posts) -

@president_barackbar said:

I'm cautiously optimistic. I LOVED the Spies vs. Mercs MP in Chaos Theory, but I felt like they ruined it in Double Agent by making the game way too passive. By giving the spies their gun back, hopefully they'll address some of those issues.

I felt Double Agent gave Mercs a bit too much of an advantage, the sound detection was pretty unfair. (arrow indicators)

#18 Edited by Demoskinos (14838 posts) -

@sooty: I haven't played Chaos theory in years but I'm pretty sure Chaos theory also had sound indicators as well.

#19 Posted by President_Barackbar (3462 posts) -

@sooty: I haven't played Chaos theory in years but I'm pretty sure Chaos theory also had sound indicators as well.

Yeah, it did. I think what sooty was getting at was the always on motion detectors they gave the Mercs in DA. The thing about the sound detector in CT was that it could be mitigated by not running. The motion detector could not be avoided.

#20 Posted by Demoskinos (14838 posts) -

@demoskinos said:

@sooty: I haven't played Chaos theory in years but I'm pretty sure Chaos theory also had sound indicators as well.

Yeah, it did. I think what sooty was getting at was the always on motion detectors they gave the Mercs in DA. The thing about the sound detector in CT was that it could be mitigated by not running. The motion detector could not be avoided.

Ah, I totally forgot about that. I never found that too much of an issue myself. You could actually use that to your advantage actually. Luring people into traps and such.

#21 Edited by Sooty (8082 posts) -

@demoskinos said:

@president_barackbar said:

@demoskinos said:

@sooty: I haven't played Chaos theory in years but I'm pretty sure Chaos theory also had sound indicators as well.

Yeah, it did. I think what sooty was getting at was the always on motion detectors they gave the Mercs in DA. The thing about the sound detector in CT was that it could be mitigated by not running. The motion detector could not be avoided.

Ah, I totally forgot about that. I never found that too much of an issue myself. You could actually use that to your advantage actually. Luring people into traps and such.

Ah yeah that is the one, the sound thing was quite fair (even though I think sound should remain sound cues alone) but the unavoidable motion thing annoyed me a lot.

Mount Hospital was amazing, hope some great maps like that make it over. I'm a bit concerned about the impact 4v4 will have, hope 2v2 matchmaking is an option and that the maps don't feel too big. 3v3 was pretty okay, 4 seems like it might be pushing it a little.

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